Troop, Goblin

The pint-sized humanoids who make up this chattering, shrieking mob hold jagged swords and bare jagged teeth.

Goblin Troop CR 5

XP 1,600
NE Small humanoid (goblinoid, troop)
Init +7; Senses darkvision 60 ft.; Perception +8


AC 17, touch 15, flat-footed 13 (+2 armor, +3 Dex, +1 dodge, +1 size)
hp 52 (8d8+16)
Fort +6, Ref +9, Will +4
Defensive Abilities troop traits


Speed 30 ft.
Melee troop (2d6)
Space 20 ft.; Reach 5 ft.
Special Attacks overwhelm


Str 10, Dex 17, Con 14, Int 10, Wis 10, Cha 6
Base Atk +6; CMB +5; CMD 19 (can’t be tripped)
Feats Dodge, Great Fortitude, Improved Initiative, Iron Will
Skills Perception +8, Stealth +15
Languages Goblin


Overwhelm (Ex)

A goblin troop deals 3d6 points of damage with its troop attack to foes with whom it shares a space.


Environment temperate forests or plains (usually coastal regions)
Organization solitary or band (2–6)
Treasure standard

A troop of goblins is a frenzied mass of gnashing teeth, thrashing limbs, and wildly swinging knives. Goblins in a troop gain bravery in numbers and eagerly assault creatures they should have no business attacking. Horses and dogs are particularly hated targets and, if present, generally endure the brunt of the goblin troop’s attention.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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