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Syaandi

This towering, muscular humanoid has a lizard-like face and an open mouth revealing no tongue, causing it to issue challenges with guttural grunts and inhaled screeches.

Syaandi CR 1/2

XP 200
Syaandi fighter 1
CN Medium humanoid (reptilian)
Init +2; Senses low-light vision, scent; Perception -1

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural)
hp 13 (1d10+3)
Fort +4, Ref +2, Will -1; +2 vs. fear effects, +2 to saves vs. poison, spells, and spell-like abilities
Defensive Abilities fearless, ferocity, hardy

OFFENSE

Speed 30 ft.
Melee mwk longspear +6 (1d8+4/x3)
Ranged sling +3 (1d4+3)

STATISTICS

Str 17, Dex 14, Con 15, Int 8, Wis 8, Cha 12
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Weapon Focus (longspear)
Skills Survival +7; Racial Modifiers Survival +4
Languages Syaandi
SQ cornered fury
Combat Gear potion of cure light wounds; Other
Gear studded leather, mwk longspear, sling with 18 bullets

SPECIAL ABILITIES

Cornered Fury (Ex)

Whenever a syaandi is reduced to less than half its hit points and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.

Fearless (Ex)

Syaandi gain a +2 racial bonus on all saving throws against fear effects.

Hardy (Ex)

Syaandi gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

ABOUT

Syaandi are a hardy, nomadic race of lizard-like humanoids forced to adapt when a large contingent blundered through a gate from another world. Thriving in the arid environment, they’ve survived everything the planet has thrown at them, expanding to become the apex predators of their territories, which often range over dozens of square miles. Syaandi split their territories among small family units, each staying close to one another for mutual support. During festivals, they gather in greater numbers to engage in mock combat and athletic competitions.

Syaandi often use these events to create further family units by marrying off eligible children, all in an effort to keep the entire race viable.

Consummate hunters, syaandi feed and clothe themselves with their kills. They prove fearless in combat and shrug off even the most mortal wounds to keep fighting to the bitter end, even giving up their self-control to enter a focused rage.

Though syaandi often craft their own weapons, they also assault travelers and caravans to scavenge additional equipment, reasoning that any group incapable of repelling them would only suffer the horrors of the desert anyway, so they do such victims a favor by dispatching them more mercifully.

Syaandi childbearing benefits from their hermaphroditic physiology, and gestation requires only one month so as not to overburden the parent or family unit. Children learn to handle a sling and spear as soon as they can walk, and syaandi parents abandon any offspring incapable of hunting alongside them.

Within their culture, even aging syaandi elders may sacrifice themselves in battle to weaken their enemies rather than slow down the rest of their kind in fleeing a great beast.

Outsiders who encounter syaandi have difficulty winning their trust, least of all because communicating with them is nigh impossible without magic or telepathy. Syaandi have no tongues and have worked out a complex language comprised of clicks, screeches, and guttural grunts that prove hard to translate. They can easily grasp concepts from other languages if they take the time to learn them, but in most cases, they demand that interlopers prove themselves to gain acceptance.

Such trials include severing a sand glutton’s tentacle and returning with it or tearing off a chag bull’s horn without the use of weapons. Some syaandi even attempt the same trial in competition with them to show their own bravery. Depending on how well outsiders perform at these tasks, the syaandi family may entertain a newcomer’s requests, accept them into their family, or simply drive them out. Regardless, syaandi make good guides through the wastelands and command premiums goods in return for such assistance. Most people who require help from the syaandi do not balk at their demands.

Syaandi stand nearly 7 feet tall and weigh 250 pounds.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.