Spriggan

Flecks of saliva drip from the corners of this filthy and ill-smelling humanoid, and his large pointed ears twitch at every sound.

Spriggan CR 3

XP 800
CE Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +7

DEFENSE

AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 22 (4d8+4)
Fort +5, Ref +5, Will +1

OFFENSE

Speed 20 ft.
Melee mwk morningstar +5 (1d6–1)
Ranged light crossbow +8 (1d6/19–20)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 4th; concentration +4)

At willflare (DC 10), scare (DC 12), shatter (DC 12)

STATISTICS

Str 9, Dex 19, Con 12, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +1; CMD 15
Feats Combat Reflexes, Weapon Focus (morningstar)
Skills Climb +1, Disable Device +11, Perception +7, Sleight of Hand +11, Stealth +15; Racial Modifiers +2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 Stealth
Languages Aklo, Gnome
SQ size alteration, spriggan magic, spriggan skills

SPECIAL ABILITIES

Size Alteration (Su)

At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan’s person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, –2 Dexterity, and +6 Constitution, and he takes a –2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes).

Spriggan Magic (Ex)

A spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities.

Spriggan Skills (Ex)

Climb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.

Spriggan (Large size) CR 3

XP 800
CE Large humanoid (gnome)
Init +3; Senses low-light vision; Perception +7

DEFENSE

AC 14, touch 12, flat-footed 11 (+2 armor, +3 Dex, –1 size)
hp 34 (4d8+16)
Fort +8, Ref +4, Will +1

OFFENSE

Speed 30 ft.
Melee mwk morningstar +9 (2d6 +5)
Ranged light crossbow +5 (2d6/19–20)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 21, Dex 17, Con 18, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +9; CMD 22
Skills Climb +7, Disable Device +10, Perception +7, Sleight of Hand +10, Stealth +6

ECOLOGY

Environment any hills or forests
Organization solitary, pair, or mob (3–12)
Treasure NPC gear (leather armor, masterwork morningstar, light crossbow with 10 bolts, other treasure)

When the gnomes first traveled to the mortal realm from the distant land of the fey, some found the Material Plane so strange and terrifying that they lost their sense of joy. Seeing only the threats of the new world but none of its wonders, they grimly resolved to survive no matter the cost. Their innate magic responded to this twisted goal by reshaping them in mind and body over the course of many generations, transforming them into the creatures known as spriggans. Love, happiness, and beauty have no meaning for these poor souls, so they lead lives of violence and malice. The best they can manage in place of positive emotions is a muted satisfaction when they make another suffer.

Spriggans resemble ugly gnomes with an alien, feral appearance. Many are gaunt and haggard. When magically enlarged, they look the same except much more hale and muscular.

Variants

Variant Spriggan Fighter 7, (CR 8)

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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