Shell Mithral Wizard

Shell Mithral Wizard CR 20

XP 307,200
CE Medium humanoid (human)
Init +8; Senses all-around vision (areas with cameras); Perception +22

DEFENSE

AC 34, touch 15, flat-footed 33 (+14 armor, +4 deflection, +1 Dex, +5 natural)
hp 198 (2d10+8d6+10d10+100)
Fort +18, Ref +9, Will +19; +1 vs. fear
Defensive Abilities 50% chance to negate critical hit or sneak attack; DR 10/adamantine (150 points)

OFFENSE

Speed 20 ft.
Melee +3 longsword +24/+19/+14/+9 (1d8+8/17–20)
Special Attacks intense spells (+4 damage), spell critical
Evoker Spell-like Abilities (CL 17th; concentration +21)

  • At will—elemental wall (8 rounds/day)
  • 11/day—force missile (1d4+4)

Evoker Spells Prepared (CL 17th; concentration +21, arcane spell failure 25%, save DC 14 + spell-level)

STATISTICS

Str 16, Dex 13, Con 20, Int 18, Wis 14, Cha 18
Base Atk +16; CMB +19; CMD 34
Feats Arcane Armor Mastery, Disruptive, Power Attack, Spell Penetration, Vital Strike
Skills Autohypnosis +16, Bluff +24, Disguise +18, Fly +22, Intimidate +27, Ride +17, Sense Motive +16, Spellcraft +23
Languages Abyssal, Aklo, Binary, Common, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal
SQ arcane bond (+2 longsword), diverse training
Gear wand of greater invisibility (15 charges), wand of see invisibility (10 charges), +5 moderate fortification mithral full plate, +3 longsword, amulet of natural armor +5, belt of physical might +4 (Str, Con), cloak of resistance +3, headband of vast intelligence +6, ring of protection +4, granite and diamond dust (worth 500 gp), iron sheet and gold dust (worth 50 gp), 3,585 gp

Section 15: Copyright Notice

Like a Boss © 2023, Samurai Sheepdog. Authors: Kevin Glusing, Matt Daley, Mike Myler, Charles W. Plemons III

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