Shell Arisen Sorcerer

Shell Arisen Sorcerer CR 20

XP 307,200
CE Medium humanoid (human)
Init +8; Senses all-around vision (areas with cameras); Perception +17

DEFENSE

AC 30, touch 17, flat-footed 27 (+4 armor, +4 deflection, +2 Dex, +1 dodge, +9 natural)
hp 217 (20d6+145)
Fort +16, Ref +11, Will +19; +4 morale bonus vs. undead spells and spell-like abilities; DR 5/—; Immune cold, nonlethal damage, paralysis, sleep

OFFENSE

Speed 30 ft.
Melee quarterstaff +9/+4 (1d6–1)
Bloodline Spell-like Abilities (CL 20th; concentration +24)

  • 11/day—grave touch (10 rounds)
  • 3/day—grasp of the dead (20d6 slashing, DC 28)
  • 1/day—incorporeal form (20 rounds)

Sorcerer Spells Known (CL 20th; concentration +24, save DC 14 + spell-level, +2 necromancy)

STATISTICS

Str 8, Dex 14, Con 20, Int 18, Wis 14, Cha 18
Base Atk +10; CMB +9; CMD 26
Feats Blind-Fight, Combat Casting, Eschew Materials, Mobility
Skills Autohypnosis +16, Bluff +18, Disguise +18, Fly +10, Intimidate +17, Sense Motive +16, Spellcraft +13, Use Magic Device +17
Languages Aklo, Binary, Common, Draconic
SQ bloodline arcana (corporeal undead affected by humanoid-affecting spells), one of us
Gear scrolls of darkvision (2), scrolls of fly (2), scroll of see invisibility, wand of cure moderate wounds (25 charges), quarterstaff, amulet of natural armor +4, belt of mighty constitution +6, cloak of resistance +3, headband of alluring charisma +6, ring of protection +4, robe of bones, diamonds for protection from spells (worth 1,500 gp), onyx gems (worth 2,000 gp), 4,650 gp

Section 15: Copyright Notice

Like a Boss © 2023, Samurai Sheepdog. Authors: Kevin Glusing, Matt Daley, Mike Myler, Charles W. Plemons III

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