Shell Archmage

Shell Archmage CR 20

XP 307,200
CE Medium humanoid

Init +8; Senses all-around vision (areas with cameras), low-light vision; Perception +15

DEFENSE

AC 24, touch 16, flat-footed 21 (+8 armor, +3 deflection, +3 Dex)
hp 122 (20d6+40)
Fort +11, Ref +14, Will +17; +2 vs. enchantment; Immune sleep

OFFENSE

Speed 30 ft.
Melee +2 quarterstaff +11/+6 (1d6+1)
Special Attacks hand of the apprentice (12/day), metamagic mastery (7/day)
Wizard Spells Prepared (CL 20th; concentration +29 Save DC 14 + spell-level

STATISTICS

Str 8, Dex 16, Con 11, Int 18, Wis 14, Cha 18
Base Atk +10; CMB +9; CMD 35
Feats Combat Casting, Combat Expertise, Deep Focus, Eschew Materials, Greater Spell Penetration, Improved Counterspell, Psionic Meditation, Psionic Shot, Speed of Thought, Wild Talent
Skills Acrobatics +10, Autohypnosis +16, Bluff +18, Diplomacy +24, Disguise +18, Escape Artist +15, Fly +20, Perform (dance) +14, Sense Motive +16, Spellcraft +27, Swim +12
Languages Aklo, Binary, Celestial, Common, Draconic, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan
SQ arcane bond (quarterstaff), elven magic
Gear metamagic gems (2 empowering topazes, 1 maximizing sapphire, 2 quickening diamonds, 1 widening emerald), +2 quarterstaff, blessed book, bracers of armor +8, cloak of resistance +5, headband of vast intelligence +6, ring of protection +3, spell component pouch

Section 15: Copyright Notice

Like a Boss © 2023, Samurai Sheepdog. Authors: Kevin Glusing, Matt Daley, Mike Myler, Charles W. Plemons III

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