This creature looks like an ugly orc with green slime colored skin, small tusks, and canine-like eyes.
Greenskin Orc (CR 1/3)
Speed 30 ft.
Melee longsword +3 (1d8+2/19-20)
Ranged composite longbow (+2 Str) +3 (1d8+2/x3)
Str 15, Dex 15, Con 12, Int 7, Wis 8, Cha 6
Base Atk +1; CMB +3; CMD 15
Feats Point-Blank Shot
Skills Perception +2, Stealth +2 (+6 in temperate and warm forests); Racial Modifiers +2 Perception, +4 Stealth in temperate and warm forests
Languages Common, Orc
Gear leather armor, longsword, composite longbow (+2 Str), 20 arrows, other treasure
Environment temperate and warm forests
Organization gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), band (30-300 plus 150% noncombatant plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Wiry and quick, these slime green orcs have long ears, smallish tusks, and coyote like eyes. They shoot first and eat later.
Greenskins are a wicked orcish species of arboreal hunters. More stealthy and agile than their common cousins they are slighter of build but suffer no penalties from daylight or bright light. They are generally open and friendly to other evil humanoid races and often set up trade routes with said creatures. They make their homes among the dense foliage of the forest building their wooden huts from the trees and branches. Some tribes even build their entire village among the treetops (as a defense measure against land-based adversaries). Greenskin orcs stand about 6 feet tall. Females are slightly smaller. Hair color is always black or greenish-black. Eye color varies, but is usually dark brown, dark green, or occasionally deep, rich blue.
Greenskins are highly proficient in the use stealth and surprise, attacking with their ranged weapons when an enemy is sighted. They seek to disable and weaken foes with arrows before closing to finish the job with their wicked longswords.
Habitat & Society
Greenskins tend to get along well with most other species of orcs being smart enough to take orders and wise enough to keep their mouths shut. They often serve roles in mixed tribes as scouts and skirmishers.
Greenskins are mortal enemies of elves and the bane of fey and enchanted woodland creatures. They torture such beings mercilessly should they manage to take one alive. Despite their skill with the longbow, greenskin warriors are equally proficient with the longsword and hunting knife.
Greenskins tend to hunt in packs, using their scent ability to track their quarry. Their hunting packs are competitive with one another, each member seeking to be the one to make the kill. Greenskins are likely to have 1d2 trained worgs among them. Greenskin lairs often have as many as two dozen of these foul creatures living and sleeping amongst their masters filthy sleeping rags.
Greenskin Orc Characters
Greenskin leaders tend to be rangers or druids. Greenskin orcs pay homage to “He of the One Eye” or a nature god local to the area. A greenskin orc cleric has access to two of the following domains: Evil, Strength, and War.
- +4 Strength, +4 Dexterity, +2 Constitution, -4 Intelligence, -2 Wisdom, -4 Charisma.
- Darkvision: Greenskine orcs can see in the dark up to 60 feet.
- Special Qualities: ferocity, light sensitivity, scent
- Keen Senses: Greenskin orcs gain a +2 racial bonus to Perception checks.
- Camouflage: Because of their coloration, greenskin orcs gain a +4 racial bonus to Stealth checks when in temperate and warm forests.
- Languages: Greenskin orcs begin play speaking Common and Orc. Greenskin orcs with high Intelligence scores can choose from the following languages: Giant, Goblin.
Greenskin Orc from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games, Author Casey Christofferson.