Orang-pendak fighter 2
N Small humanoid (mythic, sasquatch)
Init +1; Senses low-light vision; Perception +1


AC 15, touch 14, flat-footed 12 (+2 Dex, +1 dodge, +1 natural, +1 size)
hp 21 (1d10+11)
Fort +4, Ref +2, Will +1; +1 vs. fear
Defensive Abilities bravery +1


Speed 30 ft.
Melee spear +5 (1d6+3/x3)
Ranged spear +4 (1d6+3/x3) or bolas +4 (1d3)
Special Attacks mythic power (1/day, surge +1d6), tear apart


Str 17, Dex 14, Con 13, Int 6, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Dodge, MobilityB, Power Attack, Skill Focus (Stealth)
Skills Climb +7 (+11 in forests), Handle Animal +4 (+8 with apes and monkeys), Stealth +10 (+14 in forests); Racial Modifiers +4 Climb in forests, +4 Handle Animal with apes and monkeys, +4 Stealth in forests.
Languages Sasquatch
SQ backwards feat, forest walker, own two feet, simian empathy


Backwards Feet (Ex)

A mythic orangpendak’s feet are positioned backwards on its body, making it difficult to track and giving it an unsettling gait. The DC of Survival checks made to track a mythic orang-pendak is increased by +5, and creatures that fail to track the mythic orang-pendak by 5 or less wind up following the tracks in the opposite direction. Additionally, the orang-pendak walks in a way that is difficult to track with the eye, granting it Mobility as a bonus feat.

Forest Walker (Ex)

Mythic orang-pendaks gain a +4 bonus on Climb and Stealth checks in forests and jungles.

Own Two Feet (Ex)

Mythic orang-pendaks are extremely unnerved whenever they are riding another creature or on a vehicle, and they take a -2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks when doing so.

Simian Empathy (Ex)

Mythic orang-pendaks gain a +4 racial bonus on Handle Animal and wild empathy checks with apes and monkeys.

Tear Apart (Ex)

Mythic orang-pendaks have powerful upper bodies and gain a +2 racial bonus on Strength checks to break or burst an object. This bonus also applies on combat maneuver checks to sunder with their unarmed attacks. By expending one use of mythic power, the mythic orang-pendak can increase this bonus to +8 for one minute.


Environment warm forests
Organization solitary, pair, family (3–7), or tribe (8–30, plus 8–30 noncombatants, 1 chieftain [3rd to 5th-level hunter or ranger], 1 shaman [3rd- to 5th-level druid or shaman], and 1d4 gorillas or 1 monkey swarm)
Treasure NPC gear (spear, 2 bolas, other treasure)

This hairy humanoid has orange-brown hair, a broad chest, and muscular arms.

Orang-pendaks are a rare offshoot of the sasquatch species that dwells in remote mountainous jungles.

Elusive and shy, they are rarely seen by other races. Given their friendship with apes (gibbons and orangutans in particular) and their hunched posture and shaggy fur— ranging from tawny or reddish to dark brown or black— they are often mistaken for those beasts at a distance. Orangpendaks range from 3 to 5 feet tall as adults, weighing up to 150 pounds, and they are quite strong for their size.

Within their remote holds, Orangpendaks cluster together into seminomadic tribes, hunting and gathering in a region until food and game becomes scarce, then moving on to the next area. Many tribes follow a regional pattern to this migration, allowing parts of the jungle to repopulate and gathering only enough substance so as not to disrupt the land’s ability to recoup the losses.

Orang-pendaks are largely herbivorous, but sometimes hunt with spears, clubs, and bolas. Orang-pendaks train apes and monkeys to hunt and fight for them, but despite the friendship and similar appearance, the species are not closely related.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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