Mythic Papinijuwari

Mythic Papinijuwari CR 16/MR 6

XP 76,800
NE Huge humanoid (giant, mythic)
Init +14; Senses darkvision 120 ft., low-light vision, sense decay; Perception +4
Aura fecundity (600 ft., DC 26)

DEFENSE

AC 34, touch 11, flat-footed 31 (+8 armor, +3 Dex, +15 natural, –2 size)
hp 250 (15d8+183)
Fort +19, Ref +11, Will +11; second save
Defensive Abilities block attacks; DR 10/epic; Immune disease, poison

OFFENSE

Speed 20 ft., fly 60 ft. (average), shooting star
Melee club +27/+22/+17 (2d6+27 plus 2d6 fire) or 2 slams +27 (2d6+18)
Space 15 ft.; Reach 15 ft.
Special Attacks devour disease, infest corpse, mythic power (6/day, surge +1d8), torch grasp
Spell-Like Abilities (CL 10th; concentration +12)

STATISTICS

Str 46, Dex 18, Con 29, Int 17, Wis 18, Cha
Base Atk +11; CMB +31 (+33 bull rush); CMD 45 (47 vs. bull rush)
Feats Awesome Blow, Flyby Attack, Improved Bull Rush, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Power Attack
Skills Climb +33, Fly+15, Intimidate +20, Knowledge (planes)+18, Knowledge (religion) +18
Languages Auran, Common, Giant
SQ pestilent form

SPECIAL ABILITIES

Aura of Fecundity (Su)

A mythic papinijuwari’s mere presence is enough to empower diseases. Any diseased creature that enters the mythic papinijuwari’s aura must succeed on a DC 26 Fortitude save or the saving throw DC of all diseases they are suffering from increases by +4 for one week. Whether a creature succeeds or fails on its saving throw, it is immune to this ability for 24 hours.

Devour Disease (Su)

As a standard action, a mythic papinjuwari can suck the life force out of a diseased creature within 30 feet as a ranged touch attack. An affected creature must immediately succeed at a saving throw against one disease affecting it or suffer that disease’s effect. This saving throw does not count against the number of saves required to cure the disease. If it fails the saving throw, the mythic papinijuwari gains 30 temporary hit points. If the mythic papinijuwari expends a use of mythic power when it uses this ability, it can instead affect each creature in a 60-foot-radius burst, without needing to make attack rolls against those creatures.

Infest Corpse (Su)

As a full-round action, while using its pestilent form ability, a mythic papinijuwari can crawl inside the mouth of a deceased creature of Medium size or larger.

While inside the corpse, the mythic papinijuwari has total cover from everything outside the corpse. Over the course of one hour, it can consume the insides of the remains, regaining a single use of mythic power, and, in the process, hollowing out the body and leaving it riddled with disease. For the next 1d4 days, any creature that comes into contact with the corpse is exposed to the disease the mythic papinijuwari chose when it used its pestilent form ability. Additionally, the diseased flesh quickly foments, transforming the corpse into a gruesome biological weapon: 1d4 days after the mythic papinijuwari finishes infesting the corpse, it explodes in a shower of gore that fills a 30-foot-radius area and exposes all creatures in the area to the disease it was infested with.

Pestilent Form (Su)

By expending one use of mythic power, a mythic papinijuwari can transform into any Tiny vermin or any Tiny or Diminutive animal, as though with vermin shape IIUM or beast shape IV, except the effect lasts indefinitely, and while transformed in this way, the mythic papinijuwari’s natural attacks each expose the target to a single disease. The mythic papinijuwari chooses the disease each time it uses this ability, and can select any disease.

Sense Decay (Su)

A mythic papinijuwari constantly gains the effects of deathwatch, and can detect creatures currently infected by disease as if it had the scent ability.

Shooting Star (Su)

As a full-round action that provokes attacks of opportunity, a mythic papinijuwari can fly at a speed of 300 feet.

The mythic papinijuwari can use this ability only outside at night, and must be at least 500 feet above the ground to do so. It must also hold a lit torch while doing so; the torch need not be magical, and while held by the mythic papinijuwari, the torch’s flame is not subject to mundane effects that would extinguish it, such as the wind.

Torch Grasp (Su)

As long as it has at least 1 use of mythic power remaining, as a swift action, a mythic papinijuwari can cause any club it holds in its hands to burst into flame, dealing an additional 2d6 points of fire damage to each creature or object it strikes, and shedding light like a torch. This effect lasts indefinitely, but ends immediately if the club leaves the mythic papinijuwari’s possession for any reason, and can be suppressed with another swift action.

ECOLOGY

Environment warm plains
Organization single, pair, or tribe (6–20 warriors, plus 30 noncombatants, 2 druids, 6 elders, and 1 chieftain)
Treasure double (+2 breastplate, other treasure)

This imposing one-eyed giant wears fragments of crude armor and a breechcloth adorned with skulls. Its breath reeks of pestilence.

Racing across the skies and preying on diseased humanoids of all kinds, the merciless, cyclopean papinijuwaris are the hated cousins of cloud giants. Even evil cloud giants regard papinijuwaris with disdain, as their hunting practices offend the more “refined” giants‘ delicate sensibilities. A full-grown papinijuwari stands about 20 feet tall and weighs nearly 6,000 pounds.

Papinijuwaris are agents of death and pestilence, feeding off of the suffering they help to spread. In some humanoid cultures, the sight of a shooting star heralds the arrival of the dreaded papinijuwaris, who invisibly stalk through settlements at night, hastening the progression of diseases.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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