Mythic Firbolg

APPEARANCE

This burly, eight-foot-tall humanoid, dressed in a bearskin and equipped with a massive axe, has long, red hair and a bushy beard.

Mythic Firbolg CR 5/MR 2

XP 1,600
N Large humanoid (giant, mythic)
Init +5; Senses low-light vision; Perception +8

DEFENSE

AC 20, touch 10, flat-footed 20 (+3 armor, +1 Dex, +7 natural, –1 size)
hp 55 (6d8+28)
Fort +4, Ref +5, Will +6
Defensive Abilities regeneration 2 (epic weapon or mythic fire); DR 5/epic

OFFENSE

Speed 40 ft.
Melee Huge greataxe +10 (3d8+9/×3)
Ranged rock +5 (2d6+12)
Space 10 ft.; Reach 10 ft.
Special Attacks crushign blowsMA, death’s decreeMA, mythic power (2/day, surge +1d6), oversized weapons, rock throwing (120 ft.)
Spell-Like Abilities (CL 6th; concentration +8)

STATISTICS

Str 22, Dex 13, Con 14, Int 15, Wis 13, Cha 14
Base Atk +4; CMB +11; CMD 22
Feats Deflect ArrowsMF, Improved Initiative, Lightning Reflexes
Skills Climb +12, Knowledge (nature) +6, Perception +8, Sense Motive +5, Stealth +1, Survival +8
Languages Common, Giant

SPECIAL ABILITIES

Crushing Blows (Ex)

A mythic firbolg weapons (including hurled rocks) ignore 5 points of hardness or damage reduction. In addition, whenever a mythic firbolg strikes a Medium or smaller creature with its weapon, the target must succeed on a DC 15 Fortitude save or have its armor bonus, natural armor bonus, or shield bonus (as chosen by the firbolg) reduced by 1. It cannot reduce this bonus below 0, and its blows do not affect enhancement bonuses. Armor and shields damaged in this way can be repaired as if they had the broken condition. Lost points of natural armor are regained at a rate of 1 point per day. Lesser restoration restores 1d4 points of lost natural armor, while restoration or regenerate restores all of it. The save DC is Constitution-based.

Death’s Decree (Su)

If a mythic firbolg would be killed, permanently incapacitated, or reduced below 0 hit points, as an immediate action it can expend 1 use of mythic power to heal itself as breath of life, or to remove the effect as break enchantment. If this negates the effect or restores the firbolg to positive hit points, it can expend 1 additional use of mythic power to pronounce a curse upon the creature that struck the blow as part of the same immediate action. The effect of this curse compels that creature to perform or avoid a specified action, affecting the target as lesser geas if it does not comply. The effect of the curse lasts for one year or until removed. These effects are supernatural, but the caster level for each is 6th level and save DCs, where applicable, are Charisma-based.

Oversized Weapons (Ex)

A firbolg can wield weapons sized as if the firbolg were one size category larger.

ABOUT

Environment temperate hills or forests
Organization solitary, pair, gang (3–8), clan (9–16), or enclave (10–40)
Treasure standard (mwk studded leather armor, mwk greataxe, sack with other treasure)

Although they are giants, firbolgs are crafty, cautious, and reclusive. They have learned to distrust most other humanoids except elves, and dwell only in remote places far from civilization’s encroaching grasp, amidst fey and spirits of nature. They live in small, close-knit clans that tend to occupy one large, wooden house surrounded by a field kept for harvest. To supplement the food they grow, they wander the surrounding territory in small gangs hunting and gathering. In their normal form, firbolgs look like oversized humans. They wear their hair long and free, and many decorate their skin with intricate designs picked out in blue woad.

Unlike most giants, firbolgs do not raid indiscriminately and do not solve all their problems with force and violence. If pressed into battle, they are cunning combatants who make good use of the terrain, and generally do not kill unless provoked. While they rarely raid, firbolgs love duping smaller creatures out of their food and treasure. Alone or in small groups, they disguise themselves as hapless mountain folk, comely youths, or foreign wanderers to engage in confidence schemes and practical jokes against humanoid neighbors. Firbolgs back up their trickery with their natural magic and incredible strength. Most who encounter a firbolg are never aware of the giant’s true nature.

Most firbolgs carry their possessions with them in great sacks. Typically, a firbolg’s sack contain several throwing rocks, the firbolg’s personal treasure, and a selection of mundane items stolen, bartered, or otherwise acquired from those the firbolg has recently encountered.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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