Merfolk Cavalier

Merfolk Cavalier CR 4

XP 1,200
Merfolk cavalier (oceanrider) 5
N Medium humanoid (aquatic)
Init +1; Senses low-light vision; Perception +7


AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 natural)
hp 43 (5d10+15)
Fort +6, Ref +2, Will +0; +2 morale bonus while underwater whenever you issue a challenge.


Speed 5 ft., swim 70 ft.
Melee mwk elysian bronze lance +9 (1d8 + 4 [+1 morale bonus to damage while underwater] /×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork elysian bronze lance)
Special Attacks banner +2, cavalier’s charge, challenge 2/day (+5 damage, +2 morale bonus on saving throws while underwater whenever you issue a challenge), tactician 2/day (distracting charge, 5 rounds)


Str 16, Dex 12, Con 14, Int 13, Wis 8, Cha 16
Base Atk +5; CMB +8; CMD 19 (can’t be tripped)
Feats Distracting Charge, Mounted Combat, Ride-by Attack, Spirited Charge
Skills Acrobatics -2 (-14 to jump), Escape Artist +3, Handle Animal +11, Knowledge (geography) +9 (+11 when finding an underwater location.), Perception +7, Ride +6, Sense Motive +6, Swim +15
Languages Aquan, Common, Sylvan
SQ amphibious, mount (giant seahorse), order of the waves, wave’s skills, waverider
Other Gear +1 oil shark armor, mwk elysian bronze lance

Amphibious (Ex)

You can survive indefinitely on land.

Animal Companion Link (Ex)

Handle or push Animal Companion faster, +4 to checks vs. them.

Allies within 60 ft. who can see your banner gain +2 save vs. fear & +1 to hit while charging.

Cavalier’s Charge (Ex)

Mounted charge grants +2 to hit and -0 AC rather than +2/-2.

Distracting Charge

When ally with feat succeeds on a charge, you gain +2 to atk vs. target.

Mounted Combat (1/round)

Once per round you can attempt to negate a hit to your mount in combat.

Ride-By Attack

You can move – attack – move when charging mounted.

Spirited Charge

Double damage when making a mounted charge (triple with a lance).

Tactician (Distracting Charge, 5 rounds, 2/day) (Ex)

Grant the use of one of your teamwork bonus feats to all allies within 30 ft.

Wave’s Challenge +5 (2/day) (Ex)

+5 to damage target, -2 AC vs. others when used, +2 morale bonus on saves while underwater.

Seahorse Companion CR –

Giant seahorse
N Large animal
Init +2; Senses low-light vision; Perception +5


AC 19, touch 12, flat-footed 16 (+2 Dex, +1 dodge, +7 natural, -1 size)
hp 43 (5d8+20)
Fort +8, Ref +6, Will +2
Defensive Abilities anchor, evasion


Speed swim 40 ft.
Melee bite +7 (1d6 + 6)
Space 10 ft.; Reach 10 ft.


Str 19, Dex 14, Con 18, Int 1, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 21 (can’t be tripped)
Feats Dodge, Improved Natural Armor, Weapon Focus (bite)
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +8, Perception +5, Swim +16
SQ combat riding

Anchor (Ex)

As a move action, tail grabs stationary object for +4 CMD and saves vs. effects that move it.

Section 15: Copyright Notice

Isle of the Angry Apes, ©2020, Frog God Games; Author Kenneth Spencer.

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