Merfolk Cavalier, Alurian

Merfolk Cavalier, Alurian CR 6

XP 2,400
Merfolk cavalier (oceanrider) 7
N Medium humanoid (aquatic)
Init +5; Senses low-light vision; Perception +9


AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 natural)
hp 60 (7d10+21)
Fort +7, Ref +3, Will +1; +2 morale bonus while underwater whenever you issue a challenge.


Speed 5 ft., swim 60 ft.
Melee +1 elysian bronze lance +11/+6 (1d8 + 5 [+1 morale bonus to damage while underwater] /×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 elysian bronze lance)
Special Attacks banner +2, cavalier’s charge, challenge 3/day (+7 damage, +2 morale bonus on saving throws while underwater whenever you issue a challenge.), tactician 2/day (Distracting Charge, 6 rounds)


Str 16, Dex 12, Con 14, Int 13, Wis 8, Cha 16
Base Atk +7; CMB +10; CMD 21 (can’t be tripped)
Feats Distracting Charge, Improved Initiative, Mounted Blade, Mounted Combat, Ride-by Attack, Spirited Charge
Skills Acrobatics -2 (-14 to jump), Bluff +7, Diplomacy +7, Escape Artist +3, Handle Animal +13, Knowledge (geography) +11 (+14 when finding an underwater location.), Perception +9, Ride +8, Sense Motive +6, Swim +15
Languages Aquan, Common, Sylvan
SQ amphibious, mount (giant seahorse), order of the waves, wave’s skills, waverider
Gear potion sponge of cure light wounds x3, +1 oil shark armor, +1 elysian bronze lance, ioun torch, 49 gp

Amphibious (Ex)

You can survive indefinitely on land.

Animal Companion Link (Ex)

Handle or push Animal Companion faster, +4 to checks vs. them.

Allies within 60 ft. who can see your banner gain +2 save vs. fear & +1 to hit while charging.

Cavalier’s Charge (Ex)

Mounted charge grants +2 to hit and -0 AC rather than +2/-2.

Distracting Charge

When ally with feat succeeds on a charge, you gain +2 to atk vs. target.

Mounted Blade

Attack an adjacent foe with Ride-By Attack.

Mounted Combat (1/round)

Once per round you can attempt to negate a hit to your mount in combat.

Ride-By Attack

You can move – attack – move when charging mounted.

Spirited Charge

Double damage when making a mounted charge (triple with a lance).

Tactician (Distracting Charge, 6 rds, 2/day) (Ex)

Grant the use of one of your teamwork bonus feats to all allies within 30 ft.

Wave’s Challenge +7 (3/day) (Ex)

+7 to damage target, -2 AC vs. others when used, +2 morale bonus on saves while underwater.

Seahorse Companion, Alurian CR –

Giant seahorse
N Large animal
Init +2; Senses low-light vision; Perception +5


AC 24, touch 12, flat-footed 21 (+3 armor, +2 Dex, +1 dodge, +9 natural, -1 size)
hp 51 (6d8+24)
Fort +9, Ref +7, Will +3 (+4 morale bonus vs. enchantment spells and effects)
Defensive Abilities anchor, evasion


Speed swim 40 ft.
Melee bite +9 (1d6 + 7)
Space 10 ft.; Reach 10 ft.


Str 20, Dex 15, Con 18, Int 1, Wis 12, Cha 6
Base Atk +4; CMB +10; CMD 23 (can’t be tripped)
Feats Dodge, Improved Natural Armor, Weapon Focus (bite)
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +9, Perception +5, Swim +17
SQ combat riding, devotion
Other Gear masterwork wooden barding

Anchor (Ex)

As a move action, tail grabs stationary object for +4 CMD and saves vs. effects that move it.

Section 15: Copyright Notice

Isle of the Angry Apes, ©2020, Frog God Games; Author Kenneth Spencer.

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