Jotunblood Hill Giant CR 11
Speed 50 ft.
Melee +3 greatclub +28/+23/+18 (3d8+19/19-20)
Ranged rock +14 (2d8+16)
Space 15 ft.; Reach 15 ft.
Special Attacks earth shaking bellow, improved rock throwing (150 ft.), rock throwing
Str 33, Dex 8, Con 24, Int 6, Wis 10, Cha 7
Base Atk +15; CMB +28 (+30 bull rush and sunder); CMD 37 (39 vs. bull rush and sunder)
Feats Cleave, Great Cleave, Improved Bull Rush, Improved Critical (greatclub), Improved Sunder, Improved Vital Strike, Power Attack, Skill Focus (Perception), Vital Strike, Weapon Focus (greatclub)
Skills Climb +21, Perception +16
Gear +3 greatclub
Once every Id4 rounds, he can loose an earth-shaking bellow that functions like an earthquake spell, except that the area is a 40-foot cone shaped spread directed away from him.
He has a + 1 racial bonus on attack rolls made to throw rocks. This bonus stacks with the racial bonus from the Rock Throwing ability. He can hurl rocks up to two categories smaller than his size. A “rock” is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. He can throw rocks to five range increments.
At will, he can meld into earth (but not solid stone) as though using the meld into stone spell, except that he can remain in the earth for as long as he wishes. In addition to the effects of the spells listed in the meld into stone description, a move earth spell cast on he while melded at his location causes him to be expelled from the earth and take 5d6 points of damage in the process. While melded with earth, he heals 1 hit point of damage per round, as if he had Fast Healing 1.
Pathfinder 4: Fortress of the Stone Giants. Copyright 2007, Paizo Publishing LLC. Author: Wolfgang Baur
Jotunblood template from Advanced Bestiary. Copyright 2004, Green Ronin Publishing, LLC. Author: Matthew Sernett.