Kraidyl CR 1/2

A hulking creature surges out of the darkness, the immense bulk of its shoulders leading to massive arms that end in taloned hands, or down to the creature’s powerful legs. Worst of all is its elongated jaw, filled with sharp fangs that glisten with the same predatory lethality that its red eyes bear.

XP 200
Kraidyl warrior 1
NE Medium humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +4


AC 16, touch 11, flat-footed 15(+4 armor, +1 Dex, +1 natural)
hp 8 (1d10+3)
Fort +2, Ref +1, Will +0
Defensive Abilities negative energy affinity; Weaknesses light blindness, vulnerability to positive energy


Speed 30 ft., swim 30 ft.
Melee falchion +3 (2d4+3, Crit 18–20/x2) and bite +2 (1d6+1)
Ranged javelin +2 (1d6+2, Range 30 ft.)
Spell-Like Abilities (CL 1st; concentration +1)

1/dayhypnotism (DC 11)


Before Combat Kraidyl use Stealth to hide in their surroundings and catch enemies unaware.

During Combat Kraidyl charge at their enemies and savagely attack with instinctual fury.

Morale Kraidyl only retreat when reduced to 2 hp or less.


Str 15, Dex 12, Con 10, Int 6, Wis 11, Cha 11
Base Atk +1; CMB +3; CMD 14
Feats Toughness
Skills Perception +4, Stealth +5
Languages Undercommon
SQ hold breath, stalker


Positive Energy Vulnerability (Ex)

Kraidyl have vulnerability to positive energy. When subjected to an attack that deals positive energy damage, a kraidyl takes half again as much damage (+50%) and if a save against the spell or effect is allowed, the kraidyl suffers a –4 penalty to the save.

Negative Energy Affinity: Kraidyl are alive but the profane energies coursing through their bodies make them react differently to negative and positive energy. Positive energy harms a kraidyl, while negative energy heals it.


Environment underground
Organization solitary, pair, or hunting pack (4–16)
Treasure standard (falchion, hide armor, javelin [3])

These primordial deadly hunters are naturally inclined to lurk through the endless caves of the underworld in a near constant search for prey (most of which dies between their lethal jaws). They are as primitive as they are dangerous and aggressively protect their territories with an insatiable bloodlust, engaging in profane rituals to dark entities using the remains of the many creatures they’ve slain.

Kraidyl are nearly 7 ft. tall and weigh around 260 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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