Jester CR 9

XP 6,400
Gnome bard (court fool) 10
NE Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +8


AC 18, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 size); +4 dodge vs. giants
hp 58 (10d8+10)
Fort +3, Ref +9, Will +7; +4 vs. bardic performance, languagedependent, and sonic, +2 vs. illusions
Defensive Abilities distracting motley (Acrobatics vs. confusion)


Speed 20 ft.
Melee +1 longsword +9/+4 (1d6+1/19–20) or masterwork dagger +9/+4 (1d3/19-20); +1 vs. goblinoids and reptilian humanoids.
Ranged thrown masterwork dagger +11 (1d3; increments 5; range 10 ft.); +1 vs. goblinoids and reptilian humanoids.
Special Attacks bardic performance 26 rounds/day (move action; distracting motley, defuse tension, dirge of doom, distraction, fascinate, inspire courage +2, inspire greatness, suggestion)
Gnome Spell-like Abilities (CL 10th; concentration +14)

Bard Spells Known (CL 10th; concentration +14)


Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 18
Base Atk +7/+2; CMB +6; CMD 19
Feats Gnome Trickster, Hideous Humor, Improved Initiative, Lingering Performance, Skill Focus (Acrobatics)
Skills Acrobatics +26 (+22 when jumping), Bluff +22, Climb +13, Disguise +17, Escape Artist +8, Knowledge (arcana) +7, Knowledge (local) +6, Knowledge (nobility) +6, Perception +8, Perform (comedy) +18, Perform (keyboard instruments) +10 (+12 with masterwork concertina), Perform (percussion) +10, Profession (gambler) +6, Sense Motive +4, Sleight of Hand +15, Spellcraft +10, Stealth +14, Use Magic Device +10; Racial Modifiers +2 Craft or Profession of your choice, +2 Perception
Languages Common, Elven, Gnome, Sylvan
SQ buffoonery +5, caper and jeer 1/day, jack-of-all-trades, versatile performance (comedy, oratory, percussion), weapon familiarity
Gear potion of invisibility, wand of greater make whole (CL 7th; 5 charges), wand of inflict moderate wounds (CL 3rd; 7 charges); Other Gear +1 Small longsword, Small masterwork dagger (5), +1 Small studded leather, gloves of larceny, ring of protection +1, entertainer’s outfit, juggler’s kit, masterwork concertina, spell component pouch, 9 pp, 7 gp


Bardic Performance—Defuse Tension (Su)

When using this performance, Monji can choose up to 2 allies within 30 feet who can see him. Those allies ignore the fatigue and shaken conditions (but not more extreme conditions, such as exhausted or frightened) as long as they continue to see Monji’s performance.

Bardic Performance—Distracting Motley (Su)

Each round, Monji the Jester can attempt an Acrobatics check. Any ally (including Monji) within 30 feet can use this check in place of their own saving throw against confusion and fascination effects. Those already under a confusion or fascination effect can attempt a new save each round using the Monji’s Acrobatics check.

Caper and Jeer (Ex)

Monji the Jester can take 10 on Acrobatics and Bluff checks, even when in danger or distracted, and can use Bluff to create a diversion to hide (as per the Stealth skill) as a swift action. He can take 20 on an Acrobatics or Bluff check once per day, even when in danger or distracted.

Juggler’s Kit: Provides +1 bonus on Perform (act or comedy) checks (factored into Skills above) and checks involving juggling.

Section 15: Copyright Notice

Like a Boss © 2023, Samurai Sheepdog. Authors: Kevin Glusing, Matt Daley, 54 Mike Myler, Charles W. Plemons III

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