This small humanoid stands no more than 3 to 4-feet tall, with cropped, black hair, hidden beneath a black hat, pulled low so as to hide its facial features. It conceals the rest of its body beneath a long dark robe.
Speed 30 ft.
Str 11, Dex 16, Con 10, Int 11, Wis 13, Cha 12
A group of three or more huggermuggers can, as a free action, create an aura of confusion. Anyone within 40 feet of the huggermuggers must succeed at a Will save (DC 12, +1 per huggermugger in the group) or be affected as by a confusion spell for 5 rounds. All huggermuggers in the group must be within 30 feet of each other to create this aura. Each huggermugger may contribute to the confusion aura once per day. A creature that makes a successful save cannot be affected by the confusion aura of any huggermuggers in that group for one day. The save DC is Charisma-based.
Huggermuggers possess innate cunning and logical ability. This makes them immune to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.
Organization band (4–9) or swarm (10–20)
Huggermuggers are small, underground dwelling humanoids that relish in chaos, disorder, trickery, and the fine art of thieving. These degenerate humanoid creatures have only been encountered in large cities with extensive sewer systems, but it is not known how their race has spread or how it developed. Most compare them to rats for swarming up from the filth to feed on human society like great parasites. A few fear-mongering city dwellers loudly speculate that the huggermuggers maintain vast tunnel complexes that connect all of the large cities of the world, and that some day the vile race will issue up from the depths as an invading army.
Huggermuggers do not speak, other than the incessant chattering and mumbling they seem to constantly indulge in. Their language has yet to be translated by sages, so what they call themselves remains a mystery. The name “huggermugger” is a nonsense word akin to “boogeyman,” being a name used in stories to scare children into remaining close to home and not exploring the sewers and dark alleys of the city. Curiously, their skin is pale and cold to the touch, regardless of the actual temperature in the surrounding area.
A band of huggermuggers slowly circles its opponents, chattering and mumbling so as to cause confusion. Each round they circle a foe, one huggermugger moves in, attacks with its hook-blade, and then falls back into the circle as another prepares to attack. If outnumbered or outclassed, huggermuggers prefer to attack from ambush, confusing their opponents before robbing or slaying them.
Huggermugger from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.