Goblin, Fortuneseller

Fortuneseller Goblin CR 1

XP 400
N Medium humanoid (goblin)
Init -1; Senses low-light vision; Perception +2


AC 12, touch 9, flat-footed 12 (-1 Dex, +3 natural)
hp 11 (2d8+2)
Fort +5, Ref -1, Will +2
Immune non-magical disease


Speed 30 ft.
Melee +2 club (1d6+1 bludgeoning, 20/x2)


Str 12, Dex 9, Con 14, Int 8, Wis 14, Cha 12
Base Atk +1; CMB +2; CMD 11
Feats Skill Focus (diplomacy)
Skills Diplomacy +8, Knowledge (local) +4
Languages Common, Goblin
Gear rags and tatters, a pouch of copper coins, club, lantern


Death Curse (Ex)

Any creature who kills a fortuneseller is afflicted by bestow curse, as cast by a 5th-level cleric. The curse always brings the killer poverty, disease and financial ruin.

“Selling What Little Luck He Has” (Su)

Fortunesellers wander the countryside, occasionally hiring themselves out as personal lucky charms for wealthy shopkeepers. As part of a jury-rigged ceremony lasting around five minutes, the fortuneseller can become a repository for another creature’s bad luck. Doing so provides the ritual’s recipient with a +1 luck bonus on all non-combat Skill checks and Ref saves for 24 hours.

During this time, the fortuneseller rolls 2d20 whenever he is called upon to make any d20 roll, and takes the worse result.

The fortuneseller usually sells his luck for around 10 gp. The fortuneseller cannot be compelled to sell his luck by any mundane or magical means, and must be willing to do so.

Sleep Heals All Wounds (Ex)

The fortuneseller is surprisingly hard to kill, and recovers from the damage his cursed existence brings to him. The fortuneseller recovers to his full hp total after 8 hours of sleep or bed rest.


Environment any cool or temperate land
Organization always solitary
Treasure incidental

When the world takes a shit, it’s usually on the head of a fortuneseller goblin. These pitiful wretches walk a meandering path from town to town, stamping their club rhythmically and calling out that they’ve got… “luck for sale! Good luck for sale! Win your lucky love’s heart, make your great fortune! Luck-o-luck for sale!” With a ritual passed down among their kind since the world was young, a fortuneseller goblin loans out some of his luck for a few coins. Hopefully, he earns enough in the transaction to keep him fed and housed for a couple of days. While his luck is sold, the fortuneseller is even more pathetic than usual: he gives offense without meaning to, burns himself on every hot plate, slices himself bloody if he even looks in the direction of a kitchen knife. Eventually, his luck might turn bad enough for the local law to run him out of town, and then the pitiful, man-sized Goblin begins his lonely circuit once again. Crying out, as always, that he’s got “good luck for sale!”

Fortuneseller goblins are timid and cowardly Goblins which are only a bit smaller than the average man. Their warty, pestilent hides are an unsightly mélange of vomit green, urine yellow and fetid oranges. They dress in ragged peasant clothing and carry their few possessions on their back.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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