Gnoll, Pygmy

Pygmy Gnoll CR 1

XP 400
CE Small humanoid (gnoll)
Init +2; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 18, touch 13, flat-footed 16 (+2 armor, +2 Dex, +1 natural, +2 shield, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +2, Will +0

OFFENSE

Speed 30 ft.
Melee spear +2 (1d6/×3) or bite +2 (1d3 plus 1 bleed).
Ranged longbow +3 (1d6+2/×3)

STATISTICS

Str 10, Dex 14, Con 12, Int 8, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 12
Feats Deadly Aim
Skills Perception +2
Language Gnoll
Gear leather armor, heavy wooden shield, longbow, spear

SPECIAL ABILITIES

Darkvision (60 feet)

A pygmy gnoll can see in the dark (black and white vision only).

Deadly Aim -1/+2

A pygmy gnoll can take a penalty to ranged attacks to gain the same bonus to ranged damage.

The pygmy gnolls always uses Deadly Aim, and it is figured into their damage rolls.

Section 15: Copyright Notice

Altered Beasts: Gnolls, Vol. I. © 2015 Total Party Kill Games. Author(s): Brian Berg.

scroll to top