This hairy humanoid giant’s misshapen head appears too large for its body. It wields a lumpy, primitive club.
Speed 30 ft.
Melee club +10 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks gale breath
Str 25, Dex 8, Con 20, Int 7, Wis 12, Cha 9
Base Atk +4; CMB +12 (+14 bull rush); CMD 22 (24 vs. bull rush)
Feats Awesome Blow, Improved Bull Rush, Power Attack
Skills Intimidate +4, Perception +6, Survival +6 (+10 in snow); Racial Modifiers +4 Climb (when climbing rocks), +4 Survival (in snow)
Every 1d4 rounds as a full-round action, a ved can draw in a mighty breath and expel it outward in a 30-foot cone. Targets within 10 feet of the origin of this cone must succeed at a DC 18 Strength check or be knocked prone. Those who succeed at the check or are standing farther away from the ved treat the effects of the gale breath as a gust of wind spell.
Environment cold hills and mountains
Organization solitary, pair, gang (3–5), or clan (6–16)
When Baba Yaga invaded the eastern lands, she brought these ungainly giants with her and left them here to fend for themselves once they had helped her conquer her enemies.
Brutish and rather stupid, these humanoids are clannish and shun even lightly populated areas, preferring cold hills and mountains. Occasionally a gang of veds (often an adult leading two or three adolescents) carries out raids against the mining camps in that region, claiming the lives of half a dozen miners or slaves. But such forced labor is easily replaced, and the ruler overseeing operations in the region don’t view these depredations as a serious threat to their extraction industry.
Clans of veds rarely consist of more than a few mated pairs, their offspring, and one or two aged specimens that are commonly left to die when they become unable to pull their weight. Veds are omnivores; they prefer meat (eaten raw), but aren’t averse to consuming winteryew bark for nourishment.
Perhaps the most unusual aspect of veds is their enormous lung capacity, which they are able to use quite aggressively. These giants can expel air from their lungs in a mighty blast, extinguishing small fires and knocking prone any who stand before them. The veds then descend on their victims, pummeling their prey viciously with simple but effective clubs.
Pathfinder Campaign Setting: Irrisen, Land of Eternal Winter © 2013 Paizo Publishing, LLC; Author: Mike Shel.