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Troll Monarch

Only the mightiest of trolls hope to become kings or queens among their kind. Becoming a monarch requires a combination of luck, skill, brute strength, intelligence (at least compared to other trolls), and perhaps a helpful magic item to give an advantage compared to others.

Troll Monarch CR 15

XP 51,200
Troll fighter 10
CE Large humanoid (giant)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +9

DEFENSE

AC 26, touch 11, flat-footed 25 (+10 armor, +1 deflection, +1 Dex, +5 natural, –1 size)
hp 220 (16 HD; 6d8+10d10+138); Regeneration 5 (acid or fire)
Fort +20, Ref +8, Will +6 (+3 vs. fear)
Defensive Abilities bravery +3

OFFENSE

Speed 30 ft.
Melee bite +25 (1d8+11), 2 claws +25 (1d6+13/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+17), weapon training (natural +2, thrown +1)

TACTICS

Before Combat The troll monarch drinks his potion of bear’s endurance only if he expects a truly worthy challenge to his rule.

During Combat The troll monarch closes with his opponents as soon as possible, attacking the strongest-looking melee combatant. He uses burning hands from his cloak to disperse and damage groups of enemies, but otherwise uses melee attacks and rend.

STATISTICS

Str 29, Dex 12, Con 27, Int 8, Wis 9, Cha 10
Base Atk +14; CMB +24; CMD 36
Feats Bleeding Critical, Cooperative Rend*, Critical Focus, Great Rend* Improved Critical (claws), Improved Initiative, Improved Iron Will, Intimidating Prowess, Iron Will, Lightning Reflexes, Mighty Bite*, Throw Anything, Weapon Focus (bite), Weapon Focus (claw)
Skills Intimidate +18, Perception +9
Languages Giant
SQ armor training 2
Combat Gear potion of bear’s endurance, potion of cure serious wounds, potion of haste, potion of invisibility; Other Gear +1 full plate, bag of holding (type I), belt of giant strength +2, cloak of the troll king*, gauntlets of rending*, headband of alluring charisma +2, ring of minor energy resistance (fire), ring of protection +1, 750 gp

MORE INFORMATION

Most monarchs claim large territories and dominion over a dozen troll tribes within that area, but only rarely do they call these minions together into a single place, for they know that too many hungry troll bellies in close proximity means over-hunting and starvation.

Though female trolls control troll groups in most cases, troll monarchs may be male or female—female trolls have more access to training and more political savvy as a result of their communal upbringing, but male trolls sometimes benefit from unusual experiences gained during their years of relative isolation. Either way, would-be monarchs tell audacious lies and exaggerate their accomplishments to win followers, drawing their gullible fellows in.

Word spreads quickly once one becomes dominant.

Wild tales make the monarch sound far more powerful than he truly is, exaggerating his size and appetite, and often claiming he is impervious to acid and fire. Troll monarchs typically add an epithet to their names, such as “the Firewalker,” “the Green,” or “the Many-Fanged.”

Section 15: Copyright Notice

Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.