The troll fury is an experienced steward of nature, watching over nearby troll individuals and tribes to make sure they don’t consume too much game.
Troll Fury CR 8
Speed 20 ft.
Melee bite +13 (1d8+6), 2 claws +13 (1d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks chosen prey (humans +2), fire bolt (1d6+3 fire, 6/day), rend (2 claws, 1d6+7), wild shape 2/day
Druid Spells Prepared (CL 6th; concentration +9)
3rd—call lightning (DC 18), fireball (DC 18), poison (2, DC 16)
2nd—barkskin, bull’s strength, flaming sphere (DC 17), hold animal (DC 15), produce flameD
1st—burning handsD (DC 16), entangle (DC 14), magic fang, obscuring mist, pass without trace
0 (at will)—detect magic, guidance, read magic, resistance
During Combat The fury attacks her foes with fire and electricity spells, typically starting with fireball. She avoids melee combat until her offensive spells are exhausted. She then casts bull’s strength on herself and starts attacking.
Str 23, Dex 14, Con 27, Int 8, Wis 16, Cha 4
Base Atk +8; CMB +15; CMD 27
Feats Combat Casting, Greater Spell Focus (evocation), Improved Initiative, Iron Will, Skill Focus (Perception), Spell Focus (evocation)
Skills Intimidate +5, Knowledge (nature) +6, Perception +24, Survival +10
Languages Druidic, Giant
SQ inspire fervor +2, nature bond (Fire domain), nature sense, trackless step, woodland stride
Combat Gear pearl of power (1st), scroll of fog cloud, scroll of protection from energy (fire); Other Gear +1 hide armor, cloak of resistance +1, headband of inspired wisdom +2, 110 gp
A troll fury’s first duty is to see to the welfare of her tribe, and to ensure its prosperity in the long term. Watching the lands around her carefully, monitoring the migration of game, and minding the lessons of her predecessors all let a troll fury anticipate times of plenty and times of need, and to stockpile or conserve as necessary. Though a troll fury never rushes into a decision that could endanger the tribe, she commands her own tribe or newcomers to their territory to move on if there’s a risk that the hunting grounds will be over-hunted. Wise tribes leave the area when she tells them to, but sometimes she must drive them away with fire and poison so the animals have time to repopulate.
To a troll fury’s mind, it’s wiser to risk traveling to another land in the short term so exhausted lands can recover.
This attitude, combined with her knowledge of natural environments, means she’s the member of the tribe most likely to lead a migration. In larger tribes, a triumvirate or larger group of furies works together. Each concentrates on a particular area of expertise, but they all back one another up once one of them makes a decision that affects the tribe.
This solidarity lets them cow even the most autocratic tribal leaders.
Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.