Mysterious and learned, the elder matron examines all troll younglings for the potential to learn magic.
Troll Elder Matron CR 10
Speed 30 ft.
Melee bite +12 (1d8+4), 2 claws +12 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks hexes (agony [10 rounds], cackle, evil eye [–4, 6 rounds], misfortune [2 rounds], slumber [10 rounds], water lung), rend (2 claws, 1d6+7)
Witch Spells Prepared (CL 10th; concentration +13)
5th—flame strike (DC 20), mass pain strike (DC 18)
4th—confusion (DC 17), enervation, wall of ice (DC 17)
3rd—fireball (2, DC 18), ray of exhaustion (DC 16), screech (DC 16)
2nd—bull’s strength, burning gaze (DC 17), enthrall (DC 15), flaming sphere (DC 17), touch of idiocy
1st—burning hands (DC 16), cause fear (DC 14), ray of enfeeblement (DC 14), reduce person (DC 14)
0 (at will)—bleed (DC 13), detect magic, purify food and drink, touch of fatigue (DC 13)
During Combat The troll elder matron attacks with flame strike or mass pain strike. She then adjusts her strategy to suit her opponents, usually choosing the misfortune or evil eye hex and using Split Hex to apply it to the two enemies who would be most hindered by it.
Str 19, Dex 14, Con 27, Int 16, Wis 11, Cha 8
Base Atk +9; CMB +14; CMD 26
Feats Combat Casting, Craft Wondrous Item, Elemental Focus (fire), Greater Elemental Focus (fire), Improved Initiative, Improved Iron Will, Iron Will, Split Hex
Skills Bluff +7, Intimidate +14, Knowledge (arcana) +14, Knowledge (nature) +11, Perception +16, Sense Motive +8, Spellcraft +11, Stealth +8, Survival +8, Swim +9
Languages Abyssal, Giant, Goblin, Orc
SQ witch’s familiar (bat)
Combat Gear dust of disappearance; Other Gear bracers of armor +2, cloak of resistance +1, headband of vast intelligence +4, 500 gp
A troll elder matron serves her tribe as the fount of all magical knowledge. She is both her tribemates’ fiercest protector and their harshest critic, doling out punishments to those who fail to achieve the (sometimes cryptic) goals she sets for them. Female trolls benefit from a matron’s teachings almost exclusively, though she might set a promising young male on the path toward becoming a ranger. The matron often lives or travels with females nearing adulthood who are struggling with their studies; those she rejects as unworthy rejoin their sisters and never speak of the strange things they experienced while apprenticed to the matron. Even a troll monarch listens to an elder matron’s counsel, for she has outlived many monarchs and watched generations of trolls be born, grow, and die.
Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.