In small troll groups, one member is often singled out to safeguard the tribe members and the wilderness they call home. Such a troll might have magical power or simply knowledge of the natural world.
Troll Acolyte CR 6
Speed 30 ft.
Melee bite +9 (1d8+5), 2 claws +10 (1d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy 3/day (DC 11, 1d6), destructive smite (+1, 4/day), rend (2 claws, 1d6+7)
Domain Spell-Like Abilities (CL 2nd; concentration +3)
4/day—storm burst (1d6+1 nonlethal)
Cleric Spells Prepared (CL 2nd; concentration +3)
D domain spell; Domains Destruction, Weather
Before Combat The troll acolyte casts bless on herself and her allies.
Str 21, Dex 12, Con 25, Int 8, Wis 13, Cha 10
Base Atk +5; CMB +11; CMD 23
Feats Channel Smite, Improved Iron Will, Iron Will, Weapon Focus (claw)
Skills Intimidate +4, Perception +7
Combat Gear potion of bull’s strength, potion of invisibility; Other Gear amulet of natural armor +1, ring of protection +1, 50 gp
Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.