Ogre Stalker

Ogres belittle those who value smarts over strength, but clever ogres find their own paths to power.

Ogre Stalker CR 4

XP 1,200
Ogre rogue 3
CE Large humanoid (giant)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +10


AC 19, touch 10, flat-footed 18 (+4 armor, +1 Dex, +5 natural, –1 size)
hp 52 (7d8+21)
Fort +8, Ref +5, Will +2
Defensive Abilities evasion, trap sense +1


Speed 40 ft.
Melee mwk greatclub +12 (2d8+10)
Ranged javelin +5 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks sneak attack +2d6


Str 25, Dex 12, Con 17, Int 8, Wis 10, Cha 5
Base Atk +5; CMB +13; CMD 24
Feats Improved Initiative, Night Stalker, Power Attack, Skill Focus (Stealth)
Skills Acrobatics +11, Climb +17, Disable Device +2, Perception +10, Stealth +10 (+14 in dim light or darkness)
Languages Giant
SQ rogue talents (fast stealth), trapfinding +1
Combat Gear potion of cure moderate wounds, potion of elixir of hiding, wasp nest of swarming; Other Gear +1 studded leather, javelins (3), mwk greatclub, feather token (tree), 16 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.

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