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Ogre Hunter

Ogre hunters love to track, stalk, terrorize, and torture their prey for as long as their prey can endure it.

Ogre Hunter CR 9

XP 6,400
Ogre ranger 6
CE Large humanoid (giant)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +13

DEFENSE

AC 22, touch 11, flat-footed 21 (+6 armor, +1 deflection, +1 Dex, +5 natural, –1 size)
hp 81 (10 HD; 4d8+6d10+30)
Fort +13, Ref +10, Will +6

OFFENSE

Speed 30 ft.
Melee mwk greatsword +18/+13 (3d6+12/19–20)
Ranged mwk composite shortbow +10/+5 (1d8+8/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks combat style (two-handed weapon), favored enemy (animals +2, humans +4)

TACTICS

During Combat The hunter prefers to charge into melee to make use of his rhino hide charge bonus. If he has an advantage in the battle, he uses nonlethal attacks to capture prey alive, because live captives are more fun for him and his family. He sets his wolf companion on any spellcasters who are bothering him. If he thinks he might be slain, he mercilessly carves through his foes, focusing on killing any humans first.

STATISTICS

Str 26, Dex 12, Con 17, Int 8, Wis 10, Cha 5
Base Atk +9; CMB +18; CMD 30
Feats Cleave, Endurance, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (greatsword)
Skills Climb +15, Handle Animal +5, Intimidate +5, Perception +13, Stealth +9, Survival +8
Languages Giant
SQ favored terrain (forest +2), hunter’s bond (wolf animal companion), track +3, wild empathy +3
Combat Gear potion of cure moderate wounds; Other Gear rhino hide, masterwork composite shortbow with 20 arrows, masterwork greatsword, cloak of resistance +1, ring of protection +1, 60 gp

Wolf Companion CR —

XP —
N Medium animal
Init +4; Senses low-light vision, scent; Perception +8

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 19 (3d8+6)
Fort +5, Ref +6, Will +2
Defensive Abilities evasion

OFFENSE

Speed 50 ft.
Melee bite +5 (1d6+3 plus trip)

STATISTICS

Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 16 (20 vs. trip)
Feats Skill Focus (Perception), Weapon Focus (bite)
Skills Perception +8, Survival +3
SQ tricks (attack, come, defend, fetch, guard, heel, stay, track)

ABOUT

A common practice among depraved ogre hunters who catch humanoid prey is to sever the victim’s hand, foot, or entire limb, cauterize the wound, and then force the creature to watch while the ogre or his hungry wolf companion devours the amputated body part; when the captive has no limbs left, it’s kicked around like a toy and finally roasted on a spit.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.