War Bringer Giant CR 19
AC 21, touch 9, flat-footed 20 (+12 armor, +1 Dex, -2 size)
hp 406 (28d10+252); DR 10/lawful; fast healing 20/lawful; SR 25
Fort +18, Ref +13, Will +20
Defensive Abilities unstoppable
Immune 75% immunity to critical hits (from armor), ability score damage/drain, the fatigued and exhausted conditions, non-lethal damage, mind-affecting abilities
Weaknesses spell vulnerability (calm emotions)
Speed 60 ft.
Melee +48/+43/+38/+33 earthbreaker (2d10+20 bludgeoning plus reposition, 20/x3) or +48 Vital Strike earthbreaker (8d10+20 bludgeoning plus reposition, 20/x3)
Special Attacks Mythic Surge (5x/day, +1d10)
Spell-Like Abilities (CL 20th concentration +21)
Str 43, Dex 13, Con 29, Int 9, Wis 18, Cha 13
Base Atk +28; CMB +46 (+48 to bull rush, overrun, reposition); CMD 57 (immune to drag, reposition, trip)
Feats Cleave, Great Cleave, Greater Bull Rush, Greater Overrun, Greater Penetrating Strike, Greater Reposition, Greater Vital Strike, Improved Bull Rush, Improved Overrun, Improved Reposition, Improved Vital Strike, Penetrating Strike, Power Attack, Vital Strike, Weapon Focus (warhammer)
Skills Climb +47, Intimidate +32, Perception +35
Languages Common, Giant, Orc
Gear +4 earthbreaker, +3 full plate of heavy fortification
Slammed Into the Sky (Ex)
Unlike ordinary Reposition maneuvers, the target is moved 5 ft. per point of damage inflicted in any direction of the war bringer giant’s choice, usually straight up. If its movement is interrupted, it takes falling damage upon impact based on the distance fallen, and a creature knocked upward takes falling damage normally upon returning to Earth.
Spell Vulnerability (Su)
A calm emotions or similar spell cast upon the war bringer giant ignores spell resistance. If a war bringer giant fails his Will save against the effect, he is confused for 1d4+1 rounds rather than the spell’s normal effect. This effect overrides the war bringer giant’s more general immunity to mind-affecting effects.
Take the Peace From the Earth (Su)
As a full-round action, a war bringer giant can slam his massive warhammer to the ground. Doing so functions as an earthquake spell, centered on the giant. The war bringer giant is not harmed or affected by the earthquake.
In addition to the usual effects of an earthquake spell, all living creatures within the area of effect must succeed at a DC 25 Will save or become murderously enraged. This functions identically to rage, and creatures who fail their saves immediately become Hostile towards any creatures they can perceive in the area. They will attack madly, attacking enemies they already feel anger towards, however mildly, in preference to other targets, though they will eventually turn to murder even the innocent.
The war bringer giant is immune to all effects that would hinder or impede its movement, including difficult terrain, effects such as web or slow, and similar effects. The War Bringer is immune to the drag, reposition and trip combat maneuvers.
Environment any land
Organization always solitary
Treasure standard (including gear)
War bringer giants appear at the borders and DMZ of nations on the ragged edge of war, but whose conflict has not yet gone hot. These overly aggressive giants run for weeks at a time, with an almost supernatural sense of impending warfare. Spotting a war bringer giant, barreling through the shadows of a distant tree line is a harbinger of disaster -wherever the monster decides to stop will soon be engulfed in bloody, savage combat. If a war bringer giant can use its natural abilities to transform its localized violence and devastation into a region-burning conflict, turning entire nations against one another, the furious giant actually smiles. That’s about the only time a war bringer giant is actually happy – laughing uproariously as they massacre entire cities.
War bringer giants are almost never seen outside their all-concealing, unpolished steel plate armor. Beneath, their skins are a dingy grey, like soot-covered stone, pale because they never see the sun; the armor is half fused to the skin beneath, as if both the Giant and its rusty panoply were partially melted together. The creatures carry a gigantic warhammer heavier than a knight in full panoply and his mount, and when it swings, it can crack mountains.
Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field