Giant, Wood

Standing tall and graceful, this sharp-eared giant’s skin is pale. Its large brow gives it a somewhat primitive visage.

Wood Giant
CR 6

XP 2,400
CG Large humanoid (giant)
Init +5; Senses low-light vision; Perception +11


AC 20, touch 14, flat-footed 15 (+2 armor, +5 Dex, +4 natural, –1 size)
hp 67 (9d8+27)
Fort +9, Ref +8, Will +7
Defensive Abilities rock catching


Speed 40 ft.
Melee longsword +10/+5 (2d6+5/19–20) or 2 slams +10 (1d6+5)
Ranged mwk longbow* +9/+9/+4 (2d6+5/×3)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 7th; concentration +8)

Constant—pass without trace, speak with animals
3/day—charm animal (DC 12), quench, tree shape
1/day—enlarge person (self only), spike growth


Str 20, Dex 21, Con 17, Int 14, Wis 15, Cha 12
Base Atk +6; CMB +12; CMD 27
Feats Deadly Aim, Iron Will, Point-Blank Shot, Precise Shot, Rapid Shot
Skills Acrobatics +11 (+15 jump), Climb +14, Knowledge (nature) +8, Perception +11, Profession (farmer) +8, Stealth +7 (+11 in forests), Survival +8; Racial Modifiers +4 Stealth in forests
Languages Common, Giant, Sylvan; speak with animals


Environment temperate forests
Organization solitary, gang (2–4), hunting party (5–9, plus 1–4 dire wolves), or clan (10–40, plus 35% noncombatants, 1–3 druids or witches of 2nd–4th level, 1 ranger chieftain of 3rd–7th level, 4–10 dire wolves, and 2–8 giant eagles)
Treasure standard (leather armor, longsword, masterwork composite longbow with 20 arrows, other treasure)

Wood giants are the wardens of the deepest, wildest portions of the world’s forests. Unlike many of their kin, wood giants are slow to anger, peaceful, and artistic, and display an infinite patience in their duty. A wood giant’s role is to preserve and protect the wilderness—a role they believe that nature itself granted them, the proof of which manifests in their magical abilities tied to the natural world.

Wood giant culture is as complex as their forest homes. Much of a tribe’s time is spent tending to a forest’s health: planting new trees, clearing away dead brush, and hunting abominations that pervert the natural order. Individuals may even cultivate their forest homes into elaborate demesnes, mazes, or living temples. They are an isolated race, only rarely meeting to trade with other tribes or the occasional elven settlement. While primarily good-natured, wood giants are distrustful of outsiders and prone to great melancholies.

Small clans claim enormous tracts of wooded land, but rarely build permanent homes. Members may spread out over their entire region by day only to gather and bed down, exposed to the elements, after sundown. In harsh weather, tribes cluster close together in the densest thickets with their backs turned outward.

Wood giants stand 14 feet tall and weigh 1,200 pounds. They are vegetarians by choice, resorting to eating meat only when no other option is available.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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