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Giant, Jungle


This towering, plant-encrusted woman wields a massive bow, and her dark skin is decorated with numerous intricate tattoos.

Jungle Giant CR 10

XP 9,600
N Huge humanoid (giant)
Init +4; Senses low-light vision; Perception +15

DEFENSE

AC 24, touch 16, flat-footed 20 (+4 deflection, +4 Dex, +8 natural, -2 size)
hp 127 (15d8+60)
Fort +9, Ref +13, Will +7
Defensive Abilities rock catching, spell storing, warding tattoos; Immune disease, poison

OFFENSE

Speed 40 ft.
Melee 2 slams +17 (2d6+8)
Ranged mwk composite longbow +15/+10/+5 (3d6+8/19-20/x3)
Space 15 ft.; Reach 15 ft.

STATISTICS

Str 26, Dex 19, Con 19, Int 10, Wis 14, Cha 11
Base Atk +11; CMB +21; CMD 39
Feats Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Stealth), Weapon Focus (longbow)
Skills Climb +12, Craft (bows) +8, Perception +15, Stealth +12 (+20 in forests), Survival +10; Racial Modifiers +4 Climb, +8 Stealth in forests
Languages Common, Giant
SQ archery expert

SPECIAL ABILITIES

Archery Expert (Su)

A jungle giant is proficient with all bows, and does not provoke an attack of opportunity when firing a bow in melee combat.

Spell Storing (Su)

Once per day as a immediate action, a jungle giant can absorb a targeted or ranged touch spell used against it, negating the effects against it but not against any other targets. It can retain this stored power for up to 1 minute, during which time its tattoos glow with blue fire. If it damages a target with a successful hit using a melee or ranged weapon, it can cast the spell on the target as a free action, as if it were using a spell storing weapon. This spell uses the caster level and DC of the original caster. This discharges the stored spell.

Warding Tattoos (Su)

A jungle giant’s magical tattoos grant it a +4 deflection bonus to Armor Class. The giant loses this bonus if it wears armor.

ECOLOGY

Environment warm forests
Organization solitary, hunting party (2-9 plus 1-3 girallons), or tribe (10-40, plus 35% noncombatants, 1-3 druids or sorcerers of 2nd-5th level, 1 ranger or barbarian of 3rd-7th level, and 2-8 girallons)
Treasure standard (masterwork composite longbow [+8 Str] with 40 arrows, other treasure)

Reclusive by nature, jungle giants lair deep within the rainforest. These giants distrust the ways of civilization and resent trespassers. More than one vine-covered lost city in the deep jungle owes its fall to jungle giant ire. The warrior-women of these tribes usually fight with bows, sacred weapons often passed down over generations from mother to daughter. To touch a jungle giant’s bow without permission is a mortal insult.

Jungle giants stand 17 feet tall and weigh 4,000 pounds. Their barklike skin bears runic brands etched into each giant as a rite of passage into adulthood. Jungle giant tribes are matriarchal, ruled by an elder female warrior. Males traditionally defend the village, gather food, tend livestock, and raise children.
Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.