Home >Bestiary >(Bestiary) By Type >Humanoids >Giants >Giant, True >Giant, Hill >

Giant, Hill (Soulless)


Soulless Hill Giant CR 8

XP 4,800
N Large humanoid (giant)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +5

DEFENSE

AC 21, touch 8, flat-footed 21 (+4 armor, –1 Dex, +9 natural, –1 size)
hp 95 (10d8+50)
Fort +12, Ref +2, Will +2
Defensive Abilities rock catching; Immune critical hits, fear, positive and negative energy, soul-affecting magic
Weaknesses soulless

OFFENSE

Speed 40 ft. (30 ft. in armor)
Melee greatclub +14/+9 (2d8+10) or 2 slams +13 (1d8+7)
Ranged rock +6 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks abyssal stare (DC 18), rock throwing (120 ft.)

STATISTICS

Str 25, Dex 8, Con 21, Int 6, Wis 8, Cha 11
Base Atk +7; CMB +15; CMD 24
Feats Ability Focus (abyssal stare)B, Cleave, Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power Attack, Weapon Focus (greatclub)
Skills Climb +10, Intimidate +18, Perception +5; Racial Modifiers +4 Intimidate
Languages Giant
SQ bound soul, divine exclusion, vessel of Orcus

Fear

A soulless creature has already confronted the black infinity that lies beyond the mortal coil. It does not fear anything.

Positive and Negative Energy

This includes effects linked to positive and negative energy such cure and inflict spells, ability and level damage and drain and abilities that modify or alter a cleric’s channel energy ability.

Soul Magic

The soulless creature is immune to all types of magic that manipulate or affect the soul such as magic jar or soul bind.

Abyssal Stare (Su)

As a standard action a soulless creature can stare into the eyes of another living being within 30 feet and force it to confront the infinite, empty void beyond death. Targets who fail a Will save (DC 10 +1/2 soulless HD + Charisma modifier) waver in their will to survive and take a –4 penalty to all saves and skill and ability checks for 1d4 rounds. Divine casters are particularly disturbed. They must succeed on a caster level check (20 + spell level) to cast a divine spell while under the effect of abyssal stare or the spell is lost. Creatures affected by the abyssal stare gaze are immune to other uses of the stare for 24 hours. This is a mindaffecting, fear effect.

Bound Soul (Ex)

The soul of a soulless creature resides in a special prison in the Abyss. This soul cannot return to the base creature without the permission of Orcus. A soulless creature cannot be raised or resurrected, nor do these spells have any effect on a soulless creature.

Divine Exclusion (Ex)

The soulless creature has no connection to the divine. A soulless creature cannot take levels in any divine class, cast divine spells, or use magic items constructed with spells found only on a divine caster’s spell list.

Vessel of Orcus (Su)

By manipulating an imprisoned soul Orcus can possess a soulless creature, enabling the demon lord to see and hear through the soulless creature’s body.

Base Template
Base Creature

ECOLOGY

Environment any land
Organization solitary, gang (2–5), band (6–8), raiding party (9–12 plus 1d4 zombie dire wolves)
Treasure standard (hide armor, greatclub, other treasure)

In his eternal war against the gods, Orcus, the Prince of Demons, discovered a way to sever the connection between living beings and their divine creators. He learned that by stripping the soul of a humanoid while leaving the body alive and intact, he could create a soulless creature beholden only to him and outside the influence of the divine.

A soulless creature becomes a being without connection to the divine or living creatures. Flensed of all distinctions of alignment, the soulless embrace true amorality, characterized by acts of depravity and destruction. The soulless creature takes no pleasure in this behavior, they are disturbingly without expression or emotion, but engage in it as an automaton.

Though a soulless shares some characteristics with the undead, they remain alive and fully sentient creatures. They eat, breathe, and sleep.

The absence of an animating spark means a soulless lacks the natural fears and desires of normal humanoids and some of their vulnerabilities, but they also have no final energy to cling to when the body is severely damaged.

The stripped soul ends up in an Abyssal prison where Orcus can subject it to further experiments or employ it in some other hideous plan.

Section 15: Copyright Notice

Rappan Athuk Copyright 2012 Bill Webb, Frog God Games

Orcus from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax.