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Giant, Hill (Runeslave)

This lumbering giant has a strange, vacant expression, as well as a large glowing rune carved into its flesh.

Runeslave Hill Giant CR 8

XP 4,800
CE Large humanoid (giant)
Init +0; Senses low-light vision; Perception +7

DEFENSE

AC 22, touch 9, flat-footed 22 (+4 armor, +9 natural, –1 size)
hp 95 (10d8+50)
Fort +11, Ref +3, Will +4
Defensive Abilities resist pain, rock catching; Immune exhaustion, fatigue, fear
Weaknesses arcane decay

OFFENSE

Speed 60 ft. (50 ft. in armor)
Melee greatclub +16/+11 (2d8+13) or 2 slams +15 (1d8+9)
Ranged rock +7 (1d8+13)
Space 10 ft.; Reach 10 ft.
Special Attacks arcane surge, rock Throwing (120 ft.)

STATISTICS

Str 29, Dex 10, Con 19, Int 4, Wis 8, Cha 5
Base Atk +7; CMB +17; CMD 27
Feats Diehard B, Iron Will, Martial Weapon Proficiency (greatclub), Power Attack, Toughness B, Vital Strike, Weapon Focus (greatclub)
Skills Climb +14, Perception +7
Languages Giant

ECOLOGY

Environment any
Organization solitary, pair, or patrol (3–12)
Treasure standard (hide armor, greatclub, other treasure)

Able to perform the work of dozens of human slaves, titanic servants—hill giants, stone giants, taiga giants, and others—crafted marvels nigh unparalleled in any era before or since. Yet as viciously as the runelords worked their slaves and for all they demanded, the giant-crafted marvels were not enough. And thus, working the corrupt rune magic that was theirs alone, the runelords manufactured a damning curse and laid it over their most tireless and effective workers, and in so doing created a new breed of servant: the runeslave.

Numerous severe-looking runes spark and flicker upon a runeslave’s body, seemingly seared into the creature’s flesh. One of the runes is larger and more prominent than the others. Although a runeslave’s mind is dulled, its muscles bulge grotesquely, as if barely contained beneath a thin layer of skin, and such behemoths move with unnatural agility for creatures of their ponderous size.

Note that while the runeslave template does make a giant more powerful (and thus increases its CR), few, if any giants would seek to gain a runeslave’s powers. Despite the advantages the runeslave gains, what it loses in free will and longevity typically vastly outweigh the benefits. In combat, a runeslave is deadly and terrifying, but in life, the condition is rightly feared among giants as a devastating and debilitating curse.

Section 15: Copyright Notice

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition © 2012, Paizo Publishing, LLC; Authors: Wolfgang Baur, Stephen S. Greer, James Jacobs, Nicolas Logue, Richard Pett, and Greg A. Vaughan