This giant’s maw contains a pair of dripping tusks, but it is its gangly third arm that makes its appearance truly bizarre.

Athach CR 12

XP 19,200
CE Huge humanoid (giant)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +12


AC 26, touch 9, flat-footed 25 (+2 armor, +1 Dex, +15 natural, –2 size)
hp 161 (14d8+98)
Fort +16, Ref +5, Will +7
Resist cold 10


Speed 50 ft.
Melee 2 slams +19 (1d8+11), bite +19 (2d6+11 plus poison) or heavy mace +19/+14 (3d6+11), bite +17 (2d6+5 plus poison)
Ranged rock +10/+5 (2d6+16)
Space 15 ft.; Reach 15 ft. (20 with Lunge)
Special Attacks rock throwing (140 ft.), swift claw (claw +19 [1d10+11])


Str 32, Dex 13, Con 25, Int 7, Wis 12, Cha 6
Base Atk +10; CMB +23; CMD 34
Feats Cleave, Improved Iron Will, Iron Will, Lunge, Multiattack, Power Attack, Vital Strike
Skills Acrobatics +1 (+9 jump), Climb +20, Perception +12, Stealth -7
Languages Giant


Poison (Ex)

Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.

Swift Claw (Ex)

An athach can attack with its claw as a swift action, even when the creature’s movement would normally restrict it to one attack. This attack is made at a +19 bonus and deals 1d10+11 points of damage, regardless of what other attacks are made on the athach’s turn.


Environment cold or temperate hills
Organization solitary, gang (2–4), or tribe (7–12)
Treasure (leather armor, heavy shield*, heavy mace, other treasure)

An athach is a twisted kind of giant, cruel and thuggish. It lives to bring misery, ruin, and terror to weaker creatures. An individual may be nearly any human color, though its arms are often a darker color or even grayish. Its upper fangs are long, extending from its mouth like those of a ferocious beast, and it constantly drools a weakness-inducing poison. A group of athachs is usually a family unit, with gangs typically consisting of a group of siblings and full tribes consisting of parents and young.

Athachs thrive upon the fear of their victims, preferring to play with their prey for some time before indulging their vile and murderous natures. Tales tell of how athachs cut down orchards and ruin crops by night, leaving the ruins to be discovered by innocent villagers at the dawning of the following day. Further tales tell of how athachs desecrate graveyards by exhuming graves and scattering the bones of the dead about. The motivation behind these games seems to be sheer entertainment— some athachs are unusually creative in their antics, displaying ingenuity beyond their normal capacity, as if an athach in the throes of desecration and cruelty were prone to some form of divine inspiration.

An athach is 18 feet tall and weighs 5,000 pounds. Athachs dislike other giants (and other monsters of their size) and either attack or flee from them, depending on whether the odds are in their favor.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

scroll to top