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Firbolg


This burly, eight-foot-tall humanoid, dressed in a bearskin and equipped with a massive axe, has long, red hair and a bushy beard.

Firbolg CR 4

XP 1,200
N Large humanoid (giant)
Init +5; Senses low-light vision; Perception +8

DEFENSE

AC 17, touch 10, flat-footed 17 (+2 armor, +1 Dex, +5 natural, –1 size)
hp 39 (6d8+12)
Fort +4, Ref +5, Will +6

OFFENSE

Speed 40 ft.
Melee Huge greataxe +8 (3d8+7/×3)
Ranged rock +5 (2d6+10)
Space 10 ft.; Reach 10 ft.
Special Attacks oversized weapons, rock throwing (120 ft.)
Spell-Like Abilities (CL 6th; concentration +8)

At willreduce person (DC 13)
1/dayalter self, confusion (DC 16), detect magic, know direction

STATISTICS

Str 20, Dex 13, Con 14, Int 15, Wis 13, Cha 14
Base Atk +4; CMB +10; CMD 21
Feats Deflect Arrows, Improved Initiative, Lightning Reflexes
Skills Climb +12, Knowledge (nature) +6, Perception +8, Sense Motive +5, Stealth +1, Survival +8
Languages Common, Giant

SPECIAL ABILITIES

Oversized Weapons (Ex)

A firbolg can wield weapons sized as if the firbolg were one size category larger.

ECOLOGY

Environment temperate hills or forests
Organization solitary, pair, gang (3–8), clan (9–16), or enclave (10–40)
Treasure standard (leather armor, greataxe, sack with other treasure)

Although they are giants, firbolgs are crafty, cautious, and reclusive. They have learned to distrust most other humanoids except elves, and dwell only in remote places far from civilization’s encroaching grasp, amidst fey and spirits of nature. They live in small, close-knit clans that tend to occupy one large, wooden house surrounded by a field kept for harvest. To supplement the food they grow, they wander the surrounding territory in small gangs hunting and gathering.

Unlike most giants, firbolgs do not raid indiscriminately and do not solve all their problems with force and violence.

If pressed into battle, they are cunning combatants who make good use of the terrain, and generally do not kill unless provoked. While they rarely raid, firbolgs love duping smaller creatures out of their food and treasure. Alone or in small groups, they disguise themselves as hapless mountain folk, comely youths, or foreign wanderers to engage in confidence schemes and practical jokes against humanoid neighbors. Firbolgs back up their trickery with their natural magic and incredible strength. Most who encounter a firbolg are never aware of the giant’s true nature.

In their normal form, firbolgs look like oversized humans. They wear their hair long and free, and many decorate their skin with intricate designs picked out in blue woad.

Most firbolgs carry their possessions with them in great sacks. Typically, a firbolg’s sack contain several throwing rocks, the firbolg’s personal treasure, and a selection of mundane items stolen, bartered, or otherwise acquired from those the firbolg has recently encountered.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.