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Entothrope, Weremantis

This woman has the triangular head and spiked, segmented arms of a praying mantis.

Weremantis (Human Form) CR 4

XP 1,200
Human natural weremantis monk 3 (augmented humanoid)
LE Medium humanoid (human, shapechanger)
Init +2; Senses darkvision 60 ft.; Perception +8

DEFENSE

AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge, +2 Wis)
hp 29 (3d8+12)
Fort +6, Ref +5, Will +5; +2 vs. enchantments, +4 vs. mind-affecting
Defensive Abilities evasion, insect mind

OFFENSE

Speed 40 ft.
Melee unarmed strike +4 (1d6+1) or flurry of blows +3/+3 (1d6+1)
Special Attacks flurry of blows, stunning fist (3/day, DC 13)

STATISTICS

Str 12, Dex 14, Con 17, Int 8, Wis 15, Cha 8
Base Atk +2; CMB +4; CMD 18
Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Skills Acrobatics +8, Climb +7, Perception +8, Stealth +8
Languages Common
SQ change shape (giant mantis, human, and hybrid; vermin shape II), entothropic empathy, fast movement, maneuver training

ECOLOGY

Environment any land
Organization solitary, pair, or gathering (3–10)
Treasure NPC gear

Weremantis (Hybrid Form) CR 4

LE Large humanoid (human, shapechanger)
Init +3; Senses darkvision 60 ft.; Perception +9

DEFENSE

AC 21, touch 16, flat-footed 17 (+3 Dex, +1 dodge, +3 Wis, +5 natural, –1 size)
hp 35 (3d8+18)
Fort +8, Ref +6, Will +6; +2 vs. enchantments, +4 vs. mind-affecting
Defensive Abilities evasion, insect mind; DR 10/silver

OFFENSE

Speed 40 ft.
Melee unarmed strike +4 (1d8+3), 2 claws –1 (1d6+1 plus grab) or flurry of blows +3/+3 (1d8+3), 2 claws –1 (1d6+1 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks curse of entothropy, flurry of blows, lunge, mandibles, stunning fist (3/day, DC 14), sudden strike

STATISTICS

Str 16, Dex 16, Con 20, Int 8, Wis 16, Cha 11
Base Atk +2; CMB +7; CMD 23
Feats same as human form
Skills Acrobatics +9, Climb +9, Perception +9, Stealth +5
Languages Common
SQ change shape (giant mantis, human, and hybrid; vermin shape II), entothropic empathy, fast movement, maneuver training

SPECIAL ABILITIES

Lunge (Ex)

As a full-round action, a weremantis in hybrid form can make a single attack with both claws at double its normal reach. When a weremantis attacks in this manner, it gains a +4 bonus on attack rolls. A weremantis can’t make attacks of opportunities with its lunge.

Mandibles (Ex)

A weremantis in hybrid form that grabs a foe can make a bite attack against that foe as a secondary attack. The weremantis’s bite has an attack bonus of –1, deals 1d6+1 points of piercing damage on a hit , and carries the curse of entothropy.

Sudden Strike (Ex)

During a surprise round, a weremantis in hybrid form can act as if it had a full round to act, rather than just one standard action.

ECOLOGY

Environment any land
Organization solitary, pair, or gathering (3–10)
Treasure NPC gear

In humanoid form, natural weremantises are often tall and long-limbed. Many have pointy chins and brilliant green eyes that seem slightly too large for their faces. They tend to be solitary individuals, explaining their distant attitudes as a form of spirituality or piety. However, when they do make friends or take lovers, the relationships burn brightly for a short time. Eventually, though, the weremantises grow bored with the associations and end them in an equally dramatic manner, often through violent murders.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.