Drow Noble

Drow Noble CR 3

XP 800
Female drow cleric 3
CE Medium humanoid (elf)
Init +3; Senses darkvision 120 ft.; Perception +5


AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
hp 20 (3d8+3)
Fort +4, Ref +4, Will +6; +2 vs. enchantment
Immune sleep; SR 14
Weaknesses light blindness


Speed 20 ft.
Melee mwk rapier +4 (1d6+1/18–20)
Ranged hand crossbow +5 (1d4/19–20plus poison)
Special Attacks bleeding touch (6/day), channel negative energy (4/day, 2d6, DC 12), touch of chaos (6/day)
Spell-Like Abilities (CL 3rd)

Constantdetect magic
At willdancing lights, deeper darkness, faerie fire, feather fall, levitate
1/daydivine favor, dispel magic, suggestion (DC 14)

Spells Prepared (CL 3rd)

2nddeath knellD (DC 15), hold person (DC 15), silence (DC 15)
1stbless, cause fear (DC 14), cure light wounds, protection from lawD
0thbleed (DC 13), detect poison, read magic, resistance

D Domain spell; Domains Chaos, Death


Str 12, Dex 17, Con 12, Int 10, Wis 17, Cha 12
Base Atk +2; CMB +3; CMD 16
Feats Channel Smite, Weapon Finesse
Skills Knowledge (religion) +6, Sense Motive +9, Spellcraft +6; Racial Modifiers +2 Perception
Languages Elven, Undercommon
SQ poison use
Combat Gear drow poison (4), potion of invisibility, scroll of dispel magic, wand of cure light wounds (CL 1st, 20 charges); Other Gear masterwork breastplate, heavy steel shield, masterwork rapier, 400 gp


Poison Use (Ex)

Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.

Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.

Drow Noble Characters

Drow nobles are defined by their class levels—they do not possess racial Hit Dice. A drow noble’s challenge rating is equal to her class level. Drow nobles possess all of the racial traits listed for drow characters, plus the following:


About one out of every 20 drow is gifted with special powers from birth—the overwhelming majority of these exceptional drow are female, and as a result, drow society tends to be matriarchal in nature. These special births are engineered and encouraged among the ruling caste, and are far more likely to occur when the mother is of noble heritage. Strangely, the status of the father seems not to increase or decrease the chances of a child being born a drow noble. Common drow children born to nobles are usually put to death—sacrificed to one of the many demon gods to whom the drow offer worship. It is rare for a drow noble to be born to common parents, but those who are usually murder their parents or family before they come of age in order to hide the truth of their base upbringing and to ease the processes of joining one of their society’s noble houses. Drow nobles are more powerful than the majority of their kin, and as such they quickly rise to power within their houses. Advancement through the hierarchy of a drow noble house is usually accomplished through a combination of assassination, seduction, and treachery, leading most drow in power to be overly paranoid.


Lead Pathfinder designer Jason Bulmahn states that Drow Noble characters should be one level less than characters of standard races but this information was rolled into the CR of the creature, rather than being separate as it should have been. While messageboard posts are not considered official errata, GMs are encouraged to consider this when trying to determine how powerful Drow Noble characters might be.


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