Draaki CR 1/2

Thin scales cover this humanoid’s body as it crouches in the darkness, its beady eyes carefully regarding everything around it. The frill along its head and neck speak of draconic ancestry, as do the horns jutting from the creature’s skull, but it certainly doesn’t seem very regal or powerful.

XP 200
Draaki (graldin) warrior 1
N Medium humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +0


AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 7 (1d10+2)
Fort +3, Ref +2, Will –1
Weaknesses light blindness


Speed 30 ft.
Melee short sword +3 (1d6+2, Crit 19–20/x2) or short sword +1 (1d6+2, Crit 19–20/x2) and short sword +1 (1d6+1, Crit 19–20/x2)
Ranged dagger +3 (1d4+2, Crit 19–20/x2, Range 10 ft.) or dagger +1 (1d4+2, Crit 19–20/x2, Range 10 ft.) and dagger +1 (1d4+1, Crit 19–20/x2, Range 10 ft.)
Special Attacks graldin breath weapon 1/day (20-ft.-line, 1d6 fire, DC 11 negates)


Before Combat Draaki evaluate threats from as far away as possible and if it doesn’t seem like a valuable exchange is likely, avoid combat at all costs (though if they far outnumber a foe there is little hesitation).

During Combat Draaki close and flank with each other, attacking as many times as possible as quickly as possible and focusing on the same target.

Morale Draaki are cowardly and flee as soon as they are damaged.


Str 14, Dex 15, Con 13, Int 8, Wis 8, Cha 9
Base Atk +1; CMB +3; CMD 15
Feats Two-Weapon Fighting
Skills Disguise –1 (+9 as drow), Perception +0; Racial Modifiers +10 Disguise (as drow)
Languages Draconic
SQ change shape (alter self, drow only)


Graldin Breath Weapon (Su)

Graldin draaki receive a 20- ft. line of fire breath weapon. Once per day, as a standard action the graldin draaki can make a supernatural breath weapon attack that deals 1d6 points of the damage type chosen in the area chosen. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the graldin draaki’s character level + the graldin draaki’s Constitution modifier (success negates).

Wyrmscourged (Ex)

Draaki race gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the extraordinary, supernatural, and spell-like abilities of dragons. In addition, they gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained.


Environment underground
Organization solitary, pair, search party (4–16), and draaki settlement (20–50)
Treasure standard (chain shirt, daggers [6], short swords [2])

The lowly draaki once ruled the underworld, cast down long ago. All of their race were transformed by calamity, made into scavenger’s endless caves, though now they are far more cautious of what lurks in the dark.

Draaki are around 6 and 1/2 ft. tall and weigh about 230 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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