Standing roughly five feet tall, this creature resembles an upright canine with a pronounced snout, lolling tongue, and a mouth open clear to the jawbone.

Bahgra CR 1/2

XP 200
Bahgra ranger 1
N Medium humanoid (bahgra)
Init +2; Senses low-light vision; Perception +6


AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +4, Will +0


Speed 30 ft.
Melee scimitar +3 (1d6+2/18-20), bite -2 (1d6+1) or bite +3 (1d6+3)
Ranged longbow +3 (1d8/x3)
Special Attacks favored enemy (humans +2)


Str 15, Dex 14, Con 15, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Pack AttackB, Point-Blank Shot
Skills Climb +6, Heal +4, Intimidate +4, Knowledge (nature) +4, Perception +6, Survival +4 (+9 to track)
Languages Bahgra, Common (can’t speak), Ultari (can’t speak)
SQ track +1, wild empathy +1


Environment cold or temperate forest, hills, or plains
Organization solitary, pair, or pack (3-12)
Treasure NPC gear (leather armor, longbow, scimitar, other treasure)

The bahgra are often referred to as ‘dog folk’ due to their distinctly canine features. Although they stand upright with fully articulate hands, their heads still portray the bestial snout and teeth of wild dogs. They also communicate through barks, growls, and soulful whines, but struggle to make themselves understood in the languages of other races, lacking the ability to make certain sounds and facial expressions.

Generally taller than dwarves, but shorter than humans, bahgra flourish in both temperate and cold environments thanks to their natural fur- the coloration of which can vary as widely as the ethnicities of other humanoid races.

Bahgra possess a cunning intelligence, but most regard them as little more than apex predators and savages. Bahgra make excellent trackers, skilled laborers, and warriors, possessing a natural ‘team’ instinct which makes them well-suited to construction and manufacturing. This trait also manifests during combat, as bahgra excel in pack-based tactics.

Bahgra are 5 feet tall and weigh 120 pounds.

Bahgra Characters

Bahgra are defined by their class levels-they do not possess racial Hit Dice. All bahgra have the following racial traits.

Ability Score Modifiers: +2 Constitution, +2 Wisdom, -2 Intelligence: Bahgra are tenacious and intuitive but have little use for academic study.

Size: Bahgra are Medium creatures and have no bonuses or penalties due to their size.

Movement: Bahgra have a base speed of 30 feet.

Senses Low-Light Vision. Bahgra can see twice as far as humans in dim light.

Keen Senses: Bahgra have acute senses of hearing and smell, granting them a +2 racial bonus on Perception checks and a +4 bonus on Survival checks to track.

Pack Attack: Bahgra gain Pack Attack as a bonus feat.

Growling Speech: Bahgra can learn to read, write, and understand languages other than their own normally but have difficulty speaking and being understood in them. Creatures hearing them must succeed on a DC 15 Linguistics check or DC 20 Sense Motive check to understand their speech. Language-dependent effects they use automatically fail unless the opponent speaks Bahgra or the bahgra is using tongues or a similar effect.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.

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