Svartalfar

This hairless, black-skinned elflike creature has an expressionless face and wields an eerie ebon sword

Svartalfar CR 8

XP 4,800
LE Medium fey (extraplanar)
Init +5; Senses darkvision 120 ft., low-light vision; Perception +18

DEFENSE

AC 20, touch 15, flat-footed 15 (+5 Dex, +5 natural)
hp 84 (13d6+39)
Fort +6, Ref +13, Will +12
DR 10/cold iron; Resist cold 10, electricity 10; SR 19
Weaknesses light blindness

OFFENSE

Speed 40 ft.
Melee +1 longsword +9/+6 (1d8+4/19–20)
Special Attacks bane, quickened spell strike, sneak attack +3d6
Spell-Like Abilities (CL 13th; concentration +18)

At willchill touch (DC 16), corrosive touch
3/dayfrigid touch, shadow step, vanish
1/dayforce punch (DC 18), greater invisibility, ray of exhaustion (DC 18)

STATISTICS

Str 12, Dex 21, Con 17, Int 18, Wis 14, Cha 21
Base Atk +6; CMB +11; CMD 22
Feats Agile Maneuvers, Combat Casting, Iron Will, Skill Focus (Stealth), Stealthy, Vital Strike, Weapon Focus (longsword)
Skills Acrobatics +21 (+25 when jumping), Bluff +21, Escape Artist +25, Intimidate +18, Knowledge (nature) +20, Knowledge (planes) +17, Perception +18, Sense Motive +18, Sleight of Hand +21, Stealth +31; Racial Modifiers +4 Acrobatics when jumping
Languages Aklo, Common, Elven, Sylvan

SPECIAL ABILITIES

Bane (Su)

Once per day as a swift action, a svartalfar can imbue one of its weapons with the bane weapon special ability. It must select one creature type (and subtype, if choosing humanoid or outsider) when it uses this ability. This lasts for 1 hour. This ability only functions while the svartalfar wields the weapon.

Quickened Spell Strike (Su)

Three times per day as a free action after hitting with a melee weapon, a svartalfar can cast and deliver one of the following of its spell-like abilities through the weapon: chill touch, corrosive touch, force punch, frigid touch, or ray of exhaustion. If the attack is a critical hit and the spell-like ability deals damage, it deals double damage.

ECOLOGY

Environment any (Shadow Plane)
Organization solitary, pair, cabal (3–12), or clan (10–30)
Treasure NPC gear (+1 longsword, other treasure)

The ancestors of the svartalfars were exiled from their primordial home for grave crimes that no fey will speak of. Fleeing to the Shadow Plane, they formed assassin clans, and now they hire their services to any who pay them. Their payment must be in secrets, bits of occult science, and obscure information to add to their huge, dark libraries in underground warrens hidden away on the Shadow Plane. Svartalfars are extremely interested in knowledge about the realm of the fey. Many fear the svartalfars are searching for a way to finally take their revenge upon those who expelled them.

These cold, calculating killers are not swayed by whimsy or deeper passions. They pride themselves on their pitilessness and inability to be bribed or dissuaded from ending a target’s life once they’ve been contracted to do so. Once an assassination is paid for, it’s the duty of all the svartalfars of a clan or cabal to make sure it gets done. If a clan or cabal fails, another one will finish the job.

Svartalfars seem to feel no love or real friendship. All of their actions are committed for practical reasons—political gain, procreation, or relieving boredom. Focused and utterly unyielding, they are considered by many to be the perfect killers, and their tenacity and mastery over magic and shadows are a death sentence for anyone who has been marked as their quarry.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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