Remacera

This enormous, fleshy green caterpillar has the face of a serene human woman.

Remacera CR 6

XP 2,400
CN Large fey
Init +5; Senses low-light vision; Perception +14

DEFENSE

AC 18, touch 11, flat-footed 15 (+1 Dex, +1 dodge, +7 natural, –1 size)
hp 85 (10d6+50)
Fort +8, Ref +8, Will +8
DR 10/cold iron; Resist acid 10, cold 10, fire 10

OFFENSE

Speed 40 ft.
Melee bite +13 (1d8+12 plus 2d6 sonic)
Space 10 ft.; Reach 10 ft.
Special Attacks new growth, reincarnation
Spell-Like Abilities (CL 5th; concentration +6)

3/dayplant growth

STATISTICS

Str 26, Dex 13, Con 20, Int 10, Wis 13, Cha 13
Base Atk +5; CMB +14; CMD 26 (can’t be tripped)
Feats Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Focus (bite)
Skills Acrobatics +14 (+18 when jumping), Climb +21, Diplomacy +9, Intimidate +6, Knowledge (any one) +5, Linguistics +2, Perception +14, Perform (sing) +7, Stealth +10
Languages Common, Gnome, +1 additional

SPECIAL ABILITIES

New Growth (Su)

As a standard action, a remacera can force any creature within 400 feet to attempt a DC 16 Fortitude saving throw. If the target fails, it takes 5d6 points of damage and is sickened for 1d4 rounds as several tiny, larval remaceras suddenly burrow out of its skin. Once outside their host, the newborn remaceras are harmless, and attempt only to escape. The save DC is Charisma-based.

Reincarnation (Su)

Any creature that dies prior to fully recovering from wounds inflicted by a remacera is immediately subject to the effects of the spell reincarnate, except that it does not matter whether the soul is willing, and the effect is instantaneous rather than taking 1 hour. Similarly, a slain remacera is subject to the same effect, save that it reappears 1d20 miles from where it died.

ECOLOGY

Environment any forests and hills
Organization solitary, pair, or nest (3–4)
Treasure none

Like the caterpillars they resemble, remaceras represent the idea of transformative rebirth. As a culture, they consider it their calling to help keep creatures—and indeed all of existence—from stagnating. Inspired by the scavengers and bacteria that help dead organisms decompose, they roam the land targeting old or settled creatures that seem set in their ways and in need of a change. Such creatures are then attacked remorselessly, as to a remacera, killing a creature in order to let it be reincarnated into a new form is the greatest mercy, even if most creatures are too shortsighted to see it.

Remaceras understand that their actions cause pain, yet they liken this to the pain of childbirth—unpleasant, yet ultimately worthwhile.

In combat, a remacera fights primarily by unhinging its jaw and biting opponents, while emitting an ultrasonic ululation that causes their shark-like teeth to vibrate, causing the victim pain beyond that of the bite alone. Their magical ability to spawn new remaceras in the bodies of others is the asexual remacera’s sole means of reproduction, and reserved for those who remain out of reach or have particularly impressed the remacera.

Remaceras themselves have no fear of death, knowing that they’ll no doubt enjoy whatever new forms they take, and while they defend themselves to the best of their ability, they bear no ill will toward those who slay them. Indeed, there are stories of remaceras who feel a special bond with their killers, and return in their reincarnated forms to serve as familiars or animal companions.

The average remacera is 12 feet long and weighs 3,000 pounds, and they can often be tracked by the plants that tend to grow quickly in their presence, sometimes bearing strange new blossoms or hybrid fruits.

Section 15: Copyright Notice

Pathfinder Campaign Setting: The First World, Realm of the Fey © 2016, Paizo Inc.; Author: James L. Sutter.

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