Pech (3pp)

This small humanoid stands about the height of a dwarf and has gangly arms and legs. Its hands are broad and its skin is ochre-colored with lighter shades on its palms and feet. Its hair is lightly colored, a mix of reds and browns. Its large bulbous eyes are stark white and lack any discernible pupils.

Pech CR 3

XP 800
N(G) Small fey (earth, extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +11


AC 17, touch 12, flat-footed 16 (+1 Dex, +5 natural, +1 size)
hp 18 (4d6+4)
Fort +2, Ref +5, Will +5
DR 10/cold iron; Immune petrification; SR 16
Weaknesses light blindness


Speed 20 ft.
Melee heavy pick +7 (1d4+4/x4)
Special Attacks earth mastery, stone knowledge
Spell-like Abilities (CL 10th):

4/daystone shape, stone tell

Cooperative Spell-like Abilities (CL 16th)

1/daystone to flesh (DC 17, eight pechs together), wall of stone (four pechs together)


Pechs are generally noncombative, preferring to avoid such encounters if possible. If forced into combat, a pech relies on its pick and spell-like abilities to dispatch its opponents. Multiple pechs often work in concert with one another using their wall of stone ability to instantly erect a barrier that either traps their opponents or allows the pechs a means of escape.


Str 19, Dex 13, Con 13, Int 12, Wis 13, Cha 12
Base Atk +2; CMB +5; CMD 16
Feats Power Attack, Skill Focus (Perception)
Skills Climb +1, Craft (stonemasonry) +12, Knowledge (nature) +8, Perception +11, Profession (miner) +10, Stealth +8, Survival +5; Racial Modifiers +4 Craft (stonemasonry), +4 Profession (miner)
Languages Terran, Undercommon


Earth Mastery (Ex)

A pech gains a +1 bonus on attack and damage bonus if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the pech takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)

Light Blindness (Ex)

Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a pech for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Stone Knowledge (Ex)

The extensive knowledge of stone that a pech possesses grants it a +1 racial bonus on attack and damage rolls against creatures made of stone or earth (such as earth elementals, stone golems, and so on).


Environment Elemental Planes of Earth
Organization gang (2-4), pack (5-20), or tribe (21-40 plus 50% noncombatants)
Treasure no coins; standard goods (gems only); no items

A pech is a fey creature believed to have its origins on the Elemental Plane of Earth. On the Material Plane, pechs dwell deep underground in places rarely even seen by dwarves, drow, or other subterranean races. They are excellent stonemasons and are sometimes employed by other subterranean races for their skill at stoneworking (if such subterranean races can actually find the pech’s lair). They are generally an isolated race and rarely venture far from their lairs. Pechs never wear armor and most are arrayed in nothing more than a simple loincloth of brown or black fur. Pechs speak Terran. Some pechs speak Common or Undercommon as well.

Section 15: Copyright Notice

Pech from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

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