Nat, Einsaung

Einsaung Nat CR 1

XP 400
CG Small fey (nat)
Init +3; Senses low-light vision; Perception +8

DEFENSE

AC 16, touch 16, flat-footed 12 (+3 Dex, +1 size, +1 dodge, +1 deflection)
hp 14 (4d6)
Fort +3, Ref +8, Will +6
DR 5/silver; Immune disease, poison; Resist electricity 5, fire 5; SR 12

OFFENSE

Speed 20 ft.
Melee claw +7 (1d3-2 plus cursed claw)
Spell-Like Abilities (CL 4th; concentration +5)

STATISTICS

Str 6, Dex 17, Con 10, Int 13, Wis 12, Cha 13
Base Atk +3; CMB +0; CMD 13
Feats Dodge, Weapon Finesse
Skills Escape Artist +10, Knowledge (history) +5, Knowledge (local) +8, Knowledge (religion) +5, Perception +8, Stealth +14, Use Magic Device +8
Languages Common, Sylvan
SQ detect shapechangers, tinker

SPECIAL ABILITIES

Cursed Claw (Su)

The next time within 1 minute the creature struck makes an attack roll, ability check, skill check, or saving throw, the creature takes a -4 penalty on the roll. This is considered a curse.

Detect Shapechangers (Su)

This works like the spell detect undead but detects creatures with the shapechanger subtype instead of undead.

Tinker (Ex)

An einsaung nat is considered trained in all Craft or Profession skills and treats them as class skills. It can take 10 on checks even if distracted or under stress and gains a competence bonus on Craft and Profession checks equal to one-half its HD (+2 for most einsaung nats).

Unearthly Grace (Su)

An einsaung nat adds its Charisma modifier as a racial bonus on all saving throws and as a deflection bonus to its Armor Class.

ECOLOGY

Environment any
Organization solitary, pair, or household (2-4)
Treasure standard

This small humanoid creature has bright blue skin set off by its glowing red eyes and a shock of black hair. It wears peasant garb but decorates its long, pointed ears with multiple earrings.

Nats are humanoid spirit creatures that live in a sort of spiritual symbiosis with humanoid creatures, dwelling within the “spirit-world” of the Ethereal Plane much of the time in wavering reflection of mortal society on the Material Plane.

Some nats are helpful and kind while others are cruel and malevolent, but all feel an ineffable kinship that tethers them to the mortal world. They seek offerings from those whose villages and cities overlap with their own, and many folk set up shrines in their houses (often on the southern portion of the home) in order to set out gifts of food or colorful offerings.

These gifts may represent thankfulness or propitiation to avert a baneful nat’s wrath.

Einsaung nats are household guardians. They usually have brightly colored skin, often blue, yellow, or red, with a wild shock of tangled black hair. They are short and squat, around 3 feet tall and weighing 40 pounds, with long, sharp fingernails and fangs, yet despite their somewhat monstrous appearance they are kind and friendly creatures with a special fondness for children. They enjoy gifts of fruit and nuts and offer blessings to an entire household, sometimes granting advice or answers to questions written on tiny scraps of paper scattered around the house.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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