Mythic Grig

APPEARANCE

Perched on the prickly legs of a cricket, this tiny creature has gossamer wings and the upper body of an elven woman.

Mythic Grig CR 1/MR 1

XP 400
NG Tiny fey (mythic)
Init +4; Senses low-light vision; Perception +5

DEFENSE

AC 18, touch 18, flat-footed 13 (+4 Dex, +2 dodge, +1 natural, +2 size)
hp 10 (1d6+7)
Fort +1, Ref +6, Will +3
DR 5/cold iron; SR 17

OFFENSE

Speed 30 ft., fly 40 ft. (average)
Melee short sword –1 (1d3–3/19–20)
Ranged longbow +6 (1d4–3/×3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks facile fiddlerMA, fiddle, mythic power (3/day, surge +1d6), mythic spell-like abilitiesMA
Spell-Like Abilities (CL 9th; concentration +11)

STATISTICS

Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
Base Atk +0; CMB +2; CMD 10 (16 vs. trip)
Feats Dodge, Extra Mythic Powermf
Skills Acrobatics +8 (+12 jump), Escape Artist +8, Fly +12, Perception +5, Perform (string) +6, Stealth +16; Racial Modifiers +4 Acrobatics when jumping
Languages Common, Sylvan

SPECIAL ABILITIES

Facile Fiddler (Su)

Once a mythic grig begins fiddling, it can maintain the effect of its fiddling each round as a free action, and it can expend one use of its mythic power to gain 1d6 additional rounds of fiddling each day. Non-mythic creatures affected by its fiddling must attempt a Fortitude save each round at the end of their turn or become fatigued for a number of minutes equal to the number of rounds they are forced to dance. If a non-mythic creature succeeds on a saving throw against its fiddle, the mythic grig can focus its fiddling on that creature, expending two additional rounds of its fiddle as a standard action in order to force that creature to save again even if 24 hours have not passed.

Fiddle (Su)

Grigs are capable of rubbing their legs together like a cricket to create a surprisingly pleasant sound not unlike that of a tiny fiddle. As a standard action, a grig can create a catchy tune that compels any creature within a 20-foot spread to dance and caper. A creature can resist this compulsion by making a DC 12 Will save. Creatures that fail are compelled to dance and shuffle their feet, and are effectively staggered as long as the grig continues to fiddle. A grig can maintain this effect for up to 10 rounds per day by concentrating. Once a creature makes the save against a grig’s fiddle, it is immune to further fiddle effects from that grig for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based.

Mythic Spell-Like Abilities (Su)

Three times per day, a mythic grig may use the mythic spell version of any of its corresponding spell-like abilities. The grig must expend the same amount of mythic power that would normally be required to cast a mythic spell, treating its mythic rank as its mythic tier for the purpose of qualifying to use augmented versions of mythic spells.

ABOUT

Environment temperate forests
Organization solitary, gang (2–5), or band (6–11)
Treasure NPC gear (short sword, longbow with 20 arrows, other treasure)

Grigs are tiny fey with the upper bodies of elf-like sprites and cricket bodies below. Their humanoid features vary wildly in individual appearance, but they usually wear their brown, silver, or green hair long and uncombed. In most cases, grigs’ skin bears gold or green stripes or markings, and their legs are brightly colored. They prefer to eschew clothes entirely, wearing clothing only when such apparel has desirable magical effects. Grigs stand 1-1/2 feet tall and weigh just under 10 pounds.

Grigs make their homes in thick woods alongside rolling hills, often near bodies of water. In every grig community may be found a clearing where the group observes the moon during its many lunar holidays.

Despite their tiny size, grigs are eager to confront evil and vanquish ugliness—as a result, grigs often find themselves in trouble. They rarely attack directly, instead preferring the element of surprise. In combat, grigs maintain their distance and either depend on their spell-like abilities or fire their longbows from afar. Grigs use their movement to their advantage, frequently jumping about their enemies or flying beyond their reach.

Grigs excel at music, and can create lively ditties simply by sawing their legs against their bodies. Grig music often stirs people to dance, even when the grigs don’t enhance their music with supernatural compulsions. In addition to loving music, grigs enjoy the visual arts, especially paintings and sketches, and they often decorate their homes with bright colors and delightful images.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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