Mythic Forlarren


This humanoid creature has the legs of a bald goat, a completely hairless body, and a horned head with a sinister expression.

Mythic Forlarren CR 3/MR 1

XP 800
NE Medium fey (mythic)
Init +2; Senses low-light vision; Perception +11


AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 24 (4d6+10)
Fort +2, Ref 6, Will +5
DR 5/cold iron
Weaknesses remorse


Speed 30 ft.
Melee 2 claws +4 (1d6+2)
Special Attacks mythic power (1/day, surge +1d6), shared remorseMA, versatile spell-like abilitiesMA
Spell-Like Abilities (CL 4th; concentration +3)


Str 12, Dex 15, Con 12, Int 4, Wis 13, Cha 9
Base Atk +2; CMB +3; CMD 15
Feats Skill Focus (Perception), Weapon Finessemf
Skills Acrobatics +9, Perception +11, Stealth +9
Languages Common, Sylvan
SQ versatile spell-like abilitiesMA


Remorse (Ex)

Whenever a forlarren kills a living creature, it must make a DC 15 Will save to avoid becoming overwhelmed with remorse. If it fails this save, the forlarren becomes nauseated for 1d6 rounds. This is a mind-affecting effect.

Shared Remorse (Su)

As an immediate action when a mythic forlarren fails its save to avoid suffering from remorse, it can target a creature within 30 feet. The target must succeed at a DC 11 Will save or it instead suffers from the mythic forlarren’s remorse for 1d3 rounds. This is a mind-affecting effect, and the save DC is Charisma-based.

The forlarren can expend one use of mythic power when it uses this ability to cause all creatures within 30 feet of it to make the Will save or become nauseated for 1d3 rounds.

Versatile Spell-Like Abilities (Sp)

A mythic forlarren can choose any of the following spell-like abilities in place of heat metal: chill metal, flame blade, flaming sphere, gust of wind, summon swarm, or warp wood. It can still only use 3 total spell-like abilities per day. It also adds its mythic rank to the save DC for its spell-like abilities.


Environment temperate plains or forests
Organization solitary
Treasure standard

A nymph’s charm and beauty are such that she can seduce nearly any creature that she sets her attentions on—and often, unfortunately, creatures she would rather not consort with. When a nymph catches the attention of a fiend and the fiend takes advantage of the creature, the resulting offspring is not always a half-fiend. Roughly one in 20 such incidents results instead in a strange creature known as a forlarren—a unique creature that possesses its own unusual abilities and qualities. A forlarren stands 6 feet tall and weighs about 160 pounds. In theory, these creatures can live for hundreds of years, but most perish through violence before they turn 10.

Few nymphs survive the ordeal of giving birth to a forlarren—those who do might attempt to raise their children in loving environments, but the evil that lurks in a forlarren’s soul is powerful. In most cases where a nymph attempts to raise a forlarren child, it’s only a matter of time before the forlarren grows resentful and its evil nature compels it to murder its mother.

Most forlarrens are female, and few are capable of conceiving children of their own. A forlarren grows to adulthood with astonishing speed, reaching full growth in only a year—even those who come into the world as orphans are capable of defending themselves and seeking out food. Yet despite the rapidity with which they reach maturity, few forlarrens survive to adulthood. Cast out from both sylvan and fiendish society, the typical forlarren is a lonely creature, cursed by its own existence. It detests itself and everything it sees, and soon becomes consumed by hatred of life itself. The forlarren vents its rage on good and evil alike, lashing out at anything that approaches it.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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