Mythic Fastachee


This gaunt, two-foot-tall humanoid figure appears made of corn husks, and carries an oversized basket filled with corn.

Mythic Fastachee CR 13/MR 5

XP 25,600
NG Tiny fey (mythic)
Init +16MF; Senses low-light vision, plant projection; Perception +28


AC 32, touch 19, flat-footed 25 (+7 Dex, +13 natural, +2 size)
hp 183 (18d6+120)
Fort +12, Ref +18, Will +18
DR 10/cold iron and epic


Speed 30 ft.
Melee 2 vines +19 (1d8+7)
Space 2-1/2 ft.; Reach 0 ft. (30 ft. with vines)
Special Attacks fill upMA, mythic power (5/day, surge +1d8)
Domain Spell-Like Abilities (CL 11th; concentration +18)

  • 9/dayrebuke death (1d4+5)

Spell-Like Abilities (CL 11th; concentration +15)

Druid Spells Prepared (CL 11th; concentration +18)

D domain spell; Domain Healing


Str 6, Dex 25, Con 18, Int 19, Wis 24, Cha 17
Base Atk +9; CMB +14; CMD 22
Feats Augment SummoningMF, Combat Casting, Great Fortitude, Improved InitiativeMF, Skill Focus (Heal), Spell Focus (conjuration), Toughness, Weapon FinesseMF, Weapon Focus (vines)
Skills Acrobatics +28, Craft (alchemy) +25, Escape Artist +28, Heal +31, Knowledge (arcana) +22, Knowledge (nature) +25, Perception +28, Sense Motive +28, Spellcraft +22, Survival +25
Languages Common, Sylvan
SQ blessed bountyMA, bountiful basket, healer’s blessing, mythic healerMA, nature’s teachingsMA, remove blightMA, sow corn, superior summoningMA


Blessed Bounty (Su)

Once per day, a mythic fastachee can imbue corn produced by its bountiful basket or sow corn abilities with the benefits of the heroes’ feast spell.

Bountiful Basket (Su)

A fastachee carries a basket full of corn. Once per minute as a standard action, a fastachee can refill its basket with 2d6+12 ears of corn.

Fill Up (Su)

A mythic fastachee that confirms a critical hit with one of its vines can automatically fill a corporeal creature’s stomach (or other digestive organ) with corn, removing any conditions related to starvation, but also forcing the creature to become overly full. 90

The creature must succeed at a DC 28 Fortitude save or become nauseated for 1d6+1 rounds, and then sickened for 1d6+1 minutes; a successful save reduces this to sickened for 1d6+1 rounds. The save DC is Charisma-based and includes the mythic fastachee’s mythic rank.

A mythic fastachee can expend one use of mythic power as an immediate action to use this ability when it merely hits an opponent with a vine.

Mythic Healer (Su)

A mythic fastachee can cast mythic versions of its domain spells without expending a use of mythic power. It must still use mythic power to augment the spells. The fastachee can expend one use of mythic power per two spell levels (minimum one use) to retain a domain spell.

Nature’s Teachings (Su)

A mythic fastachee can spend an 8-hour period teaching up to 20 creatures how to work the land so they can create their own bounties. At the end of the 8-hour period, the fastachee grants each creature 1 rank permanently in either Profession (farmer) or Profession (gardener), and the creature gains an insight bonus on the skill check equal to the fastachee’s mythic rank for 1 year.

Plant Projection (Su)

At will as a full-round action, a fastachee can project its senses through every non-creature plant within a radius of 1 mile per HD simultaneously. While projecting its senses in this way, the fastachee is flat-footed and can take no other actions. Alternatively, a fastachee can project its senses through a single ear of corn within 1 mile per HD as a free action. It continues projecting in this way for 1 round. The fastachee can treat either the corn plant it’s projecting through or its own body as the origin point for any of its spells or spell-like abilities.

Remove Blight (Su)

As a free action, a mythic fastachee can counter any spell that withers corn (like the blight spell) if it is within 60 feet of the affected plant. Additionally, its touch produces a remove disease effect on corn. The fastachee adds its mythic rank to its caster level check to counter the spell or remove the disease.

A mythic fastachee can expend one use of mythic power as an immediate action to use this ability on plants other than corn.

Sow Corn (Su)

As a standard action, a fastachee can plant an ear of corn in the ground to cause a stand of 1d6 corn stalks to grow to full height and maturity in the span of 1 minute.

Spells A fastachee can cast spells as an 11th-level druid, and can spontaneously swap out any prepared druid spell for the summon nature’s ally spell of the same level. A fastachee also gains access to all spells and powers of the healing domain as an 11th-level cleric.

Superior Summoning (Su)

A mythic fastachee casts a summon nature’s ally spell as a standard action. It can expend one use of mythic power to cast summon nature’s ally as a swift action. If the mythic fastachee summons a single creature, it can expend one use of mythic power to give it the agile or savage mythic simple template for the duration of the summoning.


Environment any temperate land
Organization solitary or court (1 mythic fastachee plus 2–26 other good-aligned fey)
Treasure double

Many communities who interact with them revere them as bringers of food and medicine, as well as protectors of crops. These fey have a particularly strong connection to corn; they regularly project their senses through corn plants to monitor the health of the field and search the local area for threats. They prefer to avoid direct confrontation if possible, using their ability to originate their spells from corn plants to harass those they wish to chase away.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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