Muse

This beautiful, woman moves with impossible grace, a knowing smile on her lips.

Muse CR 16

XP 76,800
CG Medium fey
Init +12; Senses blindsight 120 ft., low-light vision; Perception +22

DEFENSE

AC 32, touch 28, flat-footed 23 (+4 armor, +9 deflection, +8 Dex)
hp 229 (17d6+170)
Fort +19, Ref +27, Will +21
Defensive Abilities muse’s ward, unearthly grace; DR 15/cold iron; Immune sonic

OFFENSE

Speed 60 ft.
Melee slam +16 (1d4+3 plus 1d6 sonic)
Ranged 5 sound strikes +16 ranged touch (4d6 sonic)
Special Attacks bardic performance 49 rounds/day (swift action; as a 16th-level bard)
Bard Spells Known (CL 16th; concentration +25)

6th (2)brilliant inspiration, irresistible dance (DC 25)
5th (5)greater dispel magic, greater heroism, frozen note (DC 25), shadowbard
4th (6)break enchantment, heroic finale, legend lore, modify memory (DC 23), virtuoso performance
3rd (7)exquisite accompaniment, glibness, good hope, haste, purging finale
2nd (7)calm emotions (DC 21), eagle’s splendor, gallant inspiration, honeyed tongue, share memory (DC 21), tactical acumen
1st (8)hideous laughter (DC 20), identify, liberating command, saving finale, solid note, timely inspiration
0 (at will)detect magic, ghost sound (DC 19), lullaby (DC 19), message, prestidigitation, summon instrument

STATISTICS

Str 14, Dex 27, Con 20, Int 23, Wis 14, Cha 29
Base Atk +8; CMB +10; CMD 46
Feats Defensive Combat Training, Discordant Voice, Extra Performance, Improved Initiative, Lingering Performance, Skill Focus (Perform [all] and Craft [all]), Toughness, Weapon Finesse
Skills Craft (all) +34, Escape Artist +28, Knowledge (all) +17, Linguistics +13, Perception +22, Perform (all) +37, Spellcraft +23, Stealth +28, Use Magic Device +27
Languages Celestial, Common, Dwarven, Elven, Gnome, Halfling, Sylvan; telepathy 100 ft.; truespeech
SQ art is life, change shape (Small or Medium humanoid; alter self), inspiration

SPECIAL ABILITIES

Art is Life (Ex)

A muse is the master of all forms of art; she counts Craft and Perform as single skills and all Knowledge skills as class skills. She can use versatile performance as a bard for all categories of Perform. A muse’s blindsight is sound-based.

Inspiration (Su)

A muse can inspire art and passion in her targets, as per a nymph’s inspiration. The muse has a constant status spell cast on the creatures she is inspiring, and can project her senses to one of them, or teleport to a location within 100 feet of one of them, as a standard action. She can inspire a number of creatures equal to her Charisma bonus.

Muse’s Ward (Su)

A muse incorporates solid music into her jewelry and clothing, granting her (but not others) a +4 armor bonus to AC and allowing her to add half her Charisma bonus to her Constitution bonus when calculating hit points. The notes also act as masterwork instruments for all types of Perform.

Unearthly Grace (Su)

A muse adds her Charisma modifier as a racial bonus on saves, and as a deflection bonus to AC.

ECOLOGY

Environment any
Organization solitary or gathering (2–9)
Treasure triple

Muses are the fey incarnation of inspiration, rousing poets, musicians, and artists to greater works of beauty.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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