This creature is a rather ugly humanoid about 2 feet tall. It has long pointed ears and a large round nose. Its skin is grayish-brown.
Pestie CR 1
Speed 40 ft., climb 20 ft.
Melee dagger +5 (1d3-1/19-20)
Ranged dart +4 (1d3-1)
Special Attacks hatred, sneak attack +1d6
Spell-like Abilities (CL 2nd)
Str 8, Dex 17, Con 11, Int 6, Wis 13, Cha 10
Base Atk +1; CMB -1; CMD 12
Feats Weapon Finesse
Skills Acrobatics +7, Climb +11, Perception +5, Sleight of Hand +11, Stealth +13; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Aklo (cannot speak)
Gear dagger, 6 darts
Pesties have racial Hit Dice and may possess class levels. Pesties have the following racial traits.
- -2 Strength, +6 Dexterity, -4 Intelligence, +2 Wisdom, -2 Charisma. Pesties are quicker physically but slower mentally than common mites.
- Small size: Pesties are Small creatures with a +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Stealth checks, -1 penalty on CMB/CMD checks, and lifting and carrying limits 3/4 those of Medium characters.
- Base speed: A pestie’s base land speed is 40 feet, and it has a climb speed of 20 feet.
- Darkvision: Pesties can see in the dark out to 120 feet.
- Low-light vision: Pesties can see twice as far as humans in conditions of dim light.
- Racial Hit Dice: A pestie begins play with two levels of fey, which provides 2d6 Hit Dice, a base attack bonus of +1, and base saves of Fort +0, Ref +3, Will +3.
- Racial Skills: A pestie’s fey level gives it skill points equal to 2 x (6 + Int modifier). A pestie receives the following adjustments: +4 racial bonus on Sleight of Hand and Stealth checks.
- Racial Feats: A pestie’s fey levels gives it one feat.
- Special Attacks: Hatred, spell-like abilities (see left).
- Special Qualities: Scent, DR 2/cold iron, light sensitivity.
- Languages: Pesties begin play understanding (but unable to speak) Aklo. Pesties with a high intelligence can choose from the following languages: Goblin, Undercommon.
Environment any underground
Organization solitary or squad (2-8)
Pesties are the larger, stealthier cousin of the mites. They lack the fangs of their kin but stand taller – though they tend to be leaner – with elongated limbs, long, slender fingers, and large pointed ears.
Pesties stand between 2-1/2 and 3 feet tall and weighs 20 pounds.
Pesties do not communicate with others (even those of their own race) except through body language and crude hand signals. It is unknown whether pesties simply cannot or choose not to speak.
Unlike mites who like to swarm over enemies in a sudden rush, pesties prefer to utilize their great speed and employ hit-and-run tactics to keep opponents off-balance.
Pesties often are found working with or lairing with goblins or (more usually) common mites. They are less likely to band together into large communities than their smaller cousins and have an almost kleptomanic urge to pilfer items of interest or value whenever they see them.
This tendency often leads to the pesties being driven out of whatever community they currently live in when their allies’ patience reaches an end. However, the trapmaking skills of the mite complement the pesties’ adeptness at speed and hit-and-run tactics so that invariably the two groups end up in cooperation again. Pesties that wear out their welcome in a goblin community face a grimmer fate, either succeeding in outrunning their pursuers or ending up in a goblin cook pot.
Pestie from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Skeeter Green, based on original material by Ian Livingstone and Mark Barnes.