Contents
This small fey appears to have the chest and head of a halfling and the legs, tail and feet of a rabbit.
Lemkin CR 9
XP 6,400
CN Small fey
Init +4; Senses low-light vision; Perception +20
DEFENSE
AC 21, touch 15, flat-footed 17 (+4 Dex, +1 dodge, +5 natural +1 size)
hp 77 (14d6+28)
Fort +6, Ref +13, Will +12
DR 5/magic and silver; Immune poison
OFFENSE
Speed 40 ft.
Ranged +2 blowgun +12/+7 (3 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attack poison
Spell-like Abilities (CL 14th)
Constant – detect law, nondetection (caster level check vs DC 25),
At will – alter self (small humanoid or fey only), animal messenger, dancing lights, feather fall (self only), ghost sound, ventriloquism (DC 15)
1/day – cure serious wounds, faerie fire, hallucinatory terrain (DC 22), spike growth (DC 19), tree stride
STATISTICS
Str 12, Dex 19, Con 14, Int 10, Wis 16, Cha 23
Base Atk +7; CMB +7; CMD 28
Feats Ability Focus (hallucinatory terrain), Deceitful, Defensive Combat Training, Dodge, Nimble Moves, Stealthy
Skills Acrobatics +21, Bluff +24, Knowledge (geography) +17, Knowledge (nature) +17, Perception +20, Stealth +21
Languages Common, Sylvan
SQ trackless step
SPECIAL ABILITIES
Poison (Ex)
A lemkin coats the tip of its blow gun darts with the natural oils produced by their own skin. This oil acts as a poison to most living creatures.
Trackless Step (Ex)
A lemkin leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
ECOLOGY
Environment temperate forest or plains
Organization solitary or menagerie (2-3)
Treasure standard (+2 blowgun, 10 darts, other treasure)
Also known as woodlaughers, the lemkin is a rare woodland fey who its their time playing tricks on those that harm the local flora and fauna. Instead of attacking these creatures outright, it prefers to send an endless stream of notes to its targets carried by every kind of animal from mice to great brown bears. The notes will contain anything from poetry to silly insults to misleading directions. Once the lemkin’s target is thoroughly confused, it begins using ghost sound and ventriloquism to get them running in a random direction. Finally, it uses hallucinary terrain to make sure its target is completely lost. The lemkin are not cruel in its pranks. Its interest lasts as long as its target is entertaining. When it ceases to be entertaining, the lemkin moves on to find other transgressors.
The lemkin stands about three feet tall and weigh 50 pounds.
Book of Beasts: Monsters of the River Nations, copyright 2010 Jon Brazer Enterprises; Author Steven Helt.