Lampad

Tears stream from this beautiful but sullen creature’s eyes, forming a puddle beneath her delicate feet.

Lampad CR 5

XP 1,600
CN Medium fey
Init +5; Senses darkvision 90 ft., low-light vision; Perception +15; Aura insane beauty (30 ft.)

DEFENSE

AC 20, touch 20, flat-footed 15 (+5 deflection, +5 Dex)
hp 52 (7d6+28)
Fort +6, Ref +10, Will +8
DR 5/cold iron

OFFENSE

Speed 30 ft.
Melee mwk dagger +9 (1d4/19–20)
Ranged mwk sling +9 (1d4)
Special Attacks weep
Spell-Like Abilities (CL 7th; concentration +12)

At willmeld into stone, stone tell

Druid Spells Prepared (CL 5th; concentration +8)

3rdstone shape
2ndspider climb, stone call
1stcure light wounds, faerie fire, magic stone
0thdetect magic, detect poison, light, mending

STATISTICS

Str 10, Dex 21, Con 18, Int 14, Wis 17, Cha 21
Base Atk +3; CMB +3; CMD 23
Feats Alertness, Combat Casting, Point-Blank Shot, Weapon Finesse
Skills Diplomacy +13, Knowledge (dungeoneering) +9, Knowledge (nature) +12, Linguistics +3, Perception +15, Perform (sing) +9, Sense Motive +15, Spellcraft +9, Stealth +15, Use Magic Device +15
Languages Aklo, Common, Undercommon
SQ guarded

SPECIAL ABILITIES

Guarded (Su)

A lampad adds her Charisma modifier as a deflection bonus to her armor class.

Insane Beauty (Su)

This ability affects all humanoids within 30 feet who are viewing a lampad in conditions brighter than dim light. Those who look directly upon the lampad must succeed at a DC 18 Will save or gain the confused condition for 1d6 rounds. A creature that succeeds at the save is immune to the same lampad’s insane beauty for 24 hours. A lampad can suppress or resume this ability as a free action. The save DC is Charisma-based.

Spells

A lampad casts spells as a 5th-level druid, but can’t swap out prepared spells to cast summon spells.

Weep (Su)

As a standard action, a lampad can unsettle those near her when she cries. Any creature within 30 feet who can hear a lampad weeping becomes shaken unless it succeeds at a DC 18 Will saving throw. This ability can’t cause a creature to become frightened or panicked. This is a mind-affecting fear effect that relies on audible components. The save DC is Charisma-based.

ECOLOGY

Environment any underground
Organization solitary
Treasure standard (masterwork dagger, masterwork sling, other treasure)

Dark and moody cousins to nymphs, lampads sulk along natural caverns and dank tunnels, their weeping cries echoing through the darkness. These creatures are often found carrying light in caverns and dungeons, drawing creatures to them like moths to flame. Though they prefer the darkness, they know that exposing their forms under bright conditions gives them an edge over creatures viewing them.

Just as nymphs guard nature’s purest places and dryads protect their sacred trees, lampads watch over the dark places of the world. They speak to the stone that forms their murky world, and their forlorn cries ring out through the belly of the earth.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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