Idun

Idun CR 4

XP 1,200
NG Medium fey (extraplanar, good)
Init +5 Senses darkvision 60 ft., low-light vision; Perception +7

DEFENSE

AC 16, touch 14, flat-footed 12 (+3 Dex, +1 dodge, +2 natural)
hp 27 (6d6+6)
Fort +3, Ref +8, Will +6
Immune charm, sleep

OFFENSE

Speed 30 ft.
Melee +4 dazing melee touch (1d4+1 bludgeoning plus dazed one minute, Will DC 18 negates)
Spell-Like Abilities (CL 6th concentration +11)

Constantdetect good, protection from evil, tongues

STATISTICS

Str 13, Dex 17, Con 13, Int 9, Wis 13, Cha 21
Base Atk +3; CMB +4; CMD 17
Feats Dodge, Improved Initiative, Run
Skills Heal +6, Knowledge (nature, religion) +7, Perform (dance, sing) +14, Perception +6, Profession (vintner) +10, Stealth +8
Languages Common, Sylvan; tongues

SPECIAL ABILITIES

Dazing, touch (Su)

The Idun can make a melee touch attack. If it hits, the target suffers minor damage and is dazed for one minute. A DC 18 Will save negates this condition; a dazed creature can attempt a new Will save at the end of each turn to end the condition early.

Fey Chalice (Su)

The chalice that an Idun carries is a part of her. If this chalice (which has 10 HP and hardness 2, and always saves as an attended object) is destroyed, the Idun immediately dies. Only the Idun can command her chalice to pour curative wine, healing wine or wine of immortality; she may also pour out an infinite amount of ordinary mead or wine, functioning similarly to a decanter of endless water.

The Idun considers her fey chalice, and its sacred wines, an intimate part of herself. Forcing an Idun to pour wine, or destroying her chalice, is considered both an evil act and an act of rape.

Fey Vintages (Sp)

The Idun can choose to pour a variety of magical wines from her fey chalice.

The Idun can produce curative wine at will; a creature who drinks curative wine is stabilized, and receives a new Fortitude save at a +4 holy bonus to overcome any disease or poison affecting them.

Up to three draughts of healing wine can be produced per day, each functioning as a potion of cure moderate wounds, and also curing any non-magical disease suffered by the drinker.

The Idun can produce wine of immortality only once per night. A creature drinking wine of immortality ceases aging, removes any ability score penalties for age, and physically returns to their adult appearance. The creature has no maximum age and becomes immortal, but they may still be slain by violence, disease or misadventure. Each Idun can only produce the wine of immortality nine times in her life. Upon the ninth pouring, she discorporates and her existence ends. The Idun will only produce this wine when specifically commanded by her lord or lady.

ECOLOGY

Environment temperate and cold lands
Organization solitary or found as a servant of various fey and outsider courts, always heavily guarded
Treasure standard (in lair)

Idun are simple-minded but good-hearted fey who bestow the wine of immortality upon those favored by fey nobility and the gods. Idun are a quiet but merry presence at fey banquets and in the mansions of the old gods and goddesses. Here, they pour libations to great heroes and honored guests, banter with those attending the revels and freely offer their beautiful bodies to anyone who seems kind and captures their interest for the night. When an Idun is commanded to by her lord or lady, or if she senses a good mortal in peril, she can produce mystical wines with potent healing properties.

Idun appear as spritely, beautiful girls dressed in a revealingly cut gown of leaves and feathers. They always carry a heavy ceramic or silver vessel that would challenge the strength of even a big man, but they treat the weighty jug as if weighed only a few ounces. Idun are precious to their fey or divine lords, and are always well protected.

Common guardians include young treants, einherji, valkyrie or various agathions.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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