Gumiho

APPEARANCE

This nine-tailed silver fox has bright, intelligent eyes of emerald green and wears a strange glowing amulet around its neck.

Gumiho CR 17

XP 102,400
CE Medium fey (shapechanger)
Init +11; Senses darkvision 60 ft., low-light vision, scent; Perception +33

DEFENSE

AC 32, touch 18, flat-footed 24 (+7 Dex, +1 dodge, +14 natural)
hp 273 (26d6+182)
Fort +15, Ref +22, Will +19
DR 20/cold iron; Immune charm

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+4), 2 claws +20 (3d8+4)
Special Attacks guileful charm, sapping critical
Spell-Like Abilities (CL 20th; concentration +26)

TACTICS

Before Combat The gumiho attempts to enthrall creatures, so it can use Guileful Charm. If combat seems inevitable, the gumiho casts greater invisibility.

During Combat The gumiho would prefer others do its dirty work, so it attempts to charm and dominate opponents. It uses its offensive spells against those who resist its enchantments.

Morale The gumiho uses a combination of repulsion and greater invisibility to flee from foes when it is reduced to 50 or fewer hit points. The only exception is if its fox marble has been taken, after which it .

STATISTICS

Str 18, Dex 25, Con 24, Int 17, Wis 18, Cha 23
Base Atk +13; CMB +17; CMD 35 (39 vs. trip)
Feats Bleeding Critical, Combat Expertise, Critical Focus, Deceitful, Dodge, Greater Feint, Improved Feint, Improved Initiative, Incite Paranoia, Mobility, Spell Focus (enchantment), Spring Attack, Weapon Finesse
Skills Acrobatics +36 (+40 to jump), Bluff +39, Diplomacy +35, Disguise +39 (+49 when using change shape), Escape Artist +36, Knowledge (local) +32, Perception +33, Sense Motive +33, Stealth +36
Languages Aklo, Common, Sylvan
SQ change shape (fox or humanoid, polymorph), fox marble

SPECIAL ABILITIES

Change Shape (Su)

The gumiho is never able to completely conceal one of its nine tails.

Fox Marble (Su)

The fox marble stores all of the gumiho’s knowledge. By focusing on the marble, it can perfectly recall anything it has experienced in its lifetime. A creature that wears a fox marble gains a +2 enhancement bonus to all Knowledge checks.

Guileful Charm (Su)

A creature that spends at least 1 minute conversing with the gumiho must succeed at a DC 29 Will save or be affected by the charm monster spell. If the creature fails its save by 5 or more, it is instead affected by the dominate person spell. On a successful save or after the effect ends, the creature is immune to this gumiho’s Guileful Charm for 24 hours. This is a mind-affecting charm effect. The save DC is Charisma-based.

Sapping Critical (Su)

If the gumiho confirms a critical hit and it possesses its fox marble, it heals a number of hit points equal to half the damage it dealt.

ABOUT

Gumihos are legendary nine-tailed fox creatures who, when disguised in humanoid form, use charm and guile to lure prey deep into the forest before revealing their true form and striking. The green-eyed canids use brutally sharp fangs to tear out their victim’s throat and feast on their liver. Those few who survive a gumiho’s trap recall the canid’s eerie green eyes as well as a strange marble amulet warn around the monster’s neck.

Old stories claim that a fox transforms into a gumiho once it has lived for a thousand years, quadrupling in size, growing eight additional tails, and gaining the power to change shape. Terrifyingly, it also gains an insatiable hunger for the livers of people. This hunger is so closely connected to a gumiho’s power that if it abstains from eating liver for one thousand days, the gumiho loses its magic and permanently takes on its humanoid guise—also losing its evil nature in the process.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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