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Gremlin, Monaciello

Dressed in red robes like those of a monk, this little monster displays a sharp-toothed smile and flips a gold coin in its hand.

Monaciello CR 1

XP 400
CE Small fey
Init +2; Senses low-light vision; Perception +6; Aura stymie channeling (20 ft.; DC 12)

DEFENSE

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 14 (2d6+7)
Fort +2, Ref +5, Will +4; +4 vs. divine magic
DR 5/cold iron; SR 12

OFFENSE

Speed 30 ft.
Melee bite +4 (1d4–2), dagger +4 (1d3–2/19–20)
Spell-Like Abilities (CL 3rd; concentration +4)

At willprestidigitation, putrefy food and drink (DC 11), ghost sound (DC 12), silent image (DC 12)
1/dayglitterdust

STATISTICS

Str 6, Dex 15, Con 14, Int 11, Wis 12, Cha 13
Base Atk +1; CMB –2; CMD 10
Feats Skill Focus (Stealth), Toughness B, Weapon Finesse B
Skills Bluff +6, Disable Device +8, Escape Artist +7, Perception +6, Sense Motive +6, Stealth +18 (+14 when moving); Racial Modifiers +4 Disable Device, +4 Stealth (+0 when moving)
Languages Aklo
SQ compression, magic bag

SPECIAL ABILITIES

Magic Bag (Su)

A monaciello always carries its pouch with it. This pouch contains an extradimensional space and operates like a bag of holding (type I). If this pouch is separated from the monaciello, all of its former contents are lost, and it becomes a normal bag that contains a number of coins equal to double the treasure value of a creature of the gremlin’s CR. A monaciello that loses its pouch must create a new one, a process that takes 1d4 days. Until the new pouch is finished, it remains a non-magical bag, only becoming a fully functional extradimensional space once completed.

Stymie Channeling (Su)

A monaciello gremlin is surrounded by an aura of blasphemy. Any creatures channeling energy within 20 feet of a monaciello must succeed at a DC 12 Will save or be unable to channel for that round. The use is not lost, but the action is wasted.

ECOLOGY

Environment any urban
Organization solitary, pair, congregation (3–12), or infestation (13–20 plus 1–3 sorcerers of 1st–3rd level, 1 rogue leader of 2nd–4th level, 2–14 trained dire rats, 2–5 trained venomous snakes, and 1–3 rat swarms)
Treasure double (always gold coins)

Most often found in urban environments, this gremlin lives among humanity, taunting religious and scholarly organizations with its pranks. Monaciello gremlins are most commonly found in monasteries and cathedrals where they wriggle their way up from the sewers and catacombs to play tricks on the devout.

These tricksters pull blankets off sleeping clergy members, harass servants, spoil food, and hide valuables from their owners. Enamored with gold, they often overinflate the value of things with illusions, and even throw handfuls of gold coins (or illusions of gold coins if they are feeling especially stingy) to distract creatures on their trail. They pull these coins from their ever-present magical bags, confident they can always pilfer more.

A monaciello stands 2-1/2 feet tall and weighs approximately 20 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.